I think you are missing what Jon i suggesting. In his example, there is only one element or node in the Vixen tree. The preview does not dictate how many nodes/elements there are are, it is just a view of it. Imagine a string of ac lights, that has 25 lights on it, but they all light when the string is on and are a single element or node in Vixen.
So for this discussion, you are defining node and element to be synonymous, correct?
So if you map that one element in Vixen to the star with 25 lights on it, all 25 will light up in the preview when the one element node (your single RGB pixel) in the tree has an effect on it. The nodes in the element tree define how many actual lights there are
OK, you lost me. Instead of a string of AC lights, let's talk about a string of 25 RGB lights with a single set of 3 addresses / patch points, which we will call a node, and is mapped to a single element in the Display Setup. It has a variable physical shape, but only 1 logical ID in Vixen.
the preview is just a view of how it might look.
Surely. Let's call that an ornament.
Set the star to have standard lights instead of Pixel and it will automatically map all of them to the one element you associate it with.
There you sort of lost me, again. A standard light only has one address / patch point, correct? That is only 1/3 of an element. Let's keep the discussion to pixel nodes with three patch points, if you don't mind. It will save confusion on my part.
Right now, as I understand it, any ornament has only 1 possible shape in the preview: a circle of variable size. This is the case whether the ornament is a dumb light, a dimmable light, or a pixel. Is that understanding not correct? If so, I don't see how to change it.
We are not discounting your request for a feature to make it be a filled single shape, and that may be something we do that provides for the user to provide an image or SVG of the shape so we don't go down the trap of having to code for every specific shape a user might need. The above is an option to give you something that looks more like a star, but still behaves like the big single dot you are using now.
Yes, that sounds like the notion inherent in my request precisely, and thank you, by the way. It is definitely not a huge deal in the overall scheme of things, but it would help the preview look more precisely like the actual physical display if each ornament were the same geometry as the physical shape of the real ornament. Of course, most ornaments are more or less just round(ish) dots, but some are not.
Well, I think we can get there, let me put it that way.