I know it's been a while since this post has been replied to, but I only just now found it, since I wasn't already a member on this forum. My specialty is Halloween. Thanks to danozfw for mentioning my post. I would say that deciding how much to spend on a prop like this depends on two things. First is what features you want it to have, and secondly, how good and unique you want it to look. If you just want a skull that will move it's jaw in sync with an audio track, or even to a live microphone, you should be able to do that for a little over $100.00 depending on how you accomplish that and if you already have a skull to use or not. If you're starting from scratch, you will need a power supply, some sort of controller card, a skull, some wires and a bunch of time to watch how-to videos.
If you want to get more realism, and you want more than just the jaw to move, you will need to add some sort of software and a computer to run it on to that list. You probably already have a computer, and there are several possible software packages to use, some of them free, but I find that Brookshire Software's VSA is the most intuitive, easy to use and most full-featured of them all. You can get a version of that software that will do more than you need for $80.00.
Most people who have made their own skulls have used the Lindberg skull, because it looked good, and was very light weight. Sadly Lindberg has been bought out, and the skull has been discontinued. Now, what you used to be able to buy for $8.00 to $12.00, now costs $40.00 and up, and supplies are running out. So all the companies that use the Lindberg skull to mount their kits into will be out looking for a replacement as soon as their supplies run out. And the prices will go up.
Then you have to decide if you want the skull to have eyes. Then, do you want the eyes to move. Then, do you want them to move only side to side, or up and down as well. Then do you want them to light up, do you want them to be dimmable, and multicolor, or just on or off and a single color. At most places, you will pay a different amount for each of those feature options. Some of those options may not be important for what you do, so you have to know what you want it to do, and how you want it to look.
I started with the Lindberg skulls and designed a couple different methods for making them move in 3 axes, as laid out in my long Halloween Forum post referenced earlier. (Thanks for that reference as well).
Recently, I have completely started over and designed my own skull, so I'm not at the mercy of suppliers like Lindberg, I also designed my own controller board (DMX) so I don't have to buy from another distributor that may change the design or discontinue it as well. It is true that 3D printing a skull is still expensive, but the results are much better than a kit like the Lindberg was, or any molded skull.
To answer the last post about Halloween Skulls being "not cheap', you are right, but everything is relative. Compared to other skulls which offer the features that mine does, a Halloween Skulls product will cost you less than any other skull with the same features. Half the cost of Skulltronix (The only other product I know of that makes their own skull), and even less than the Monster Guts skull by a bit, once you add in all the options that you would need to make the Monster Guts skull have the same features as mine. And then, you still have to buy the controller board, which is included with mine.
So, it is True that they aren't cheap, but they are a bargain if what you need is a product which has all the features and the quality that I offer compared to what else is out there.
But back to the original statement. It all depends on what you want out of the prop and what it's application is as to what features you want to include. I only sell one model. It has all the features. Maybe someday in the future if there is enough demand, I will make an economy version with fewer features, but for now, that doesn't look like the direction I'll be taking. In any case, thanks for the shout-out.