HLS User Manual and Reference Guide: Difference between revisions

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[[File:HLS-Logo.jpg|250px]]<br />
[[File:HLS-Logo.jpg|250px]]<br />


This User Manual and Reference Guide is a detailed guide to using all aspects of HLS.  It is currently under significant development. To quickly get up and running with a sequence, you may want to look at the '''[[HLS Getting Started Manual]]'''. Due to the rapid development of HLS, each of the links will contain, in parenthesis, which version of HLS was used to create that portion of the manual. The links will contain an '''R''' in parenthesis to indicate that the page is in need of revision.
This User Manual and Reference Guide is a detailed guide to using all aspects of HLS.  It is currently under significant development.  
 
 
To quickly get up and running with a sequence, you may want to look at the '''[[HLS Getting Started Manual]]'''.
 
 
Due to the rapid development of HLS, the links that follow will contain, in parenthesis, information that can help the user with a quick visual inspection:
*'''##X:''' The page is up to date as of the listed version.
*'''CN:''' '''C'''ontent '''N'''eeded to complete the page and it currently contains very little information.


That way, it will be easy for others to determine which portions are up to date and which are out of date with a quick visual inspection.


__TOC__
__TOC__


===Getting HLS===
===Getting HLS===
----
----
====[[Download and Installation]] (12Z)====
====[[Download and Installation]]====
====[[Upgrading HLS]] (12Z)====
====[[Upgrading HLS]]====
====[[Moving HLS Data Directories]]====
<br />
<br />


Line 19: Line 28:
An HLS Sequence consists of an audio file (generally) with lighting and other effects synchronized with the music.
An HLS Sequence consists of an audio file (generally) with lighting and other effects synchronized with the music.


====[[HLS Sequence Creation Wizard]] (12Z)====
====[[HLS Sequence Creation Wizard]] (16J)====
====[[Time Resolution]] (12Z)====
====[[Time Resolution]] (16J)====
<br />
<br />


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Managing channels in HLS is one of the core tasks to building a sequence.  Each of the sub-pages will address various channel configurations and tasks.
Managing channels in HLS is one of the core tasks to building a sequence.  Each of the sub-pages will address various channel configurations and tasks.


====[[Setting up HLS Channels]] (12K)====
====[[Setting up HLS Channels]] (16F)====
====[[Advanced Channel Management]] (12K)====
====[[Advanced Channel Management]] (16J)====
====[[RGB Channels]] (12Z)====
 
====[[Configuring Display Groups]] (12Z)====
====[[RGB Channels]] (16J)====
====[[Sticky Channels]] (12Z)====
 
====[[Segment Channels]] (12Z)====
====[[Configuring Display Groups]] (16J)====
====[[Sticky Channels]] (16J)====
====[[Segment Channels]] (16J)====
<br />
<br />


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----
----
A Display Preview is a method of previewing how a display will look by assigning virtual channels to drawn objects superimposed over a picture.
A Display Preview is a method of previewing how a display will look by assigning virtual channels to drawn objects superimposed over a picture.
====[[Creating a Display Preview]] (12Z)====
====[[Creating a Display Preview]] (16J)====
<br />
<br />


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Sequencing is the main "work" of syncronizing effects with the music.  HLS has basic effects which can be combined into more complex compound effects.  The sub-pages in this section discuss the various methods of adding effects to sequences.
Sequencing is the main "work" of syncronizing effects with the music.  HLS has basic effects which can be combined into more complex compound effects.  The sub-pages in this section discuss the various methods of adding effects to sequences.


====[[Creating Basic Effects]] (12Z)====
====[[Creating Basic Effects]] (16J)====
====[[Adding and Using Beat Tracks]] (12Z)====
====[[Adding and Using Beat Tracks]] (16J)====
====[[Setting Defaults for Effects]] (12Z)====
====[[Setting Defaults for Effects]] (16J)====
====[[Creating Chase Effects]] (12Z)====
====[[Creating Chase Effects]] (16J)====
====[[Mirroring Effects]] (12Z)====
====[[Mirroring Effects]] (16J)====
====[[Fill Effects]] (12Z)====
====[[Fill Effects]] (16J)====
====[[Submaster Lighting Channels]] (12Z)====
====[[Submaster Lighting Channels]] (16J)====
====[[Sequencing with RGB Channels]] (12Z)====
====[[Sequencing with RGB Channels]] (16J)====
====[[Custom Effects]] (12Z)====
====[[Custom Effects]] (16J)====
====[[Creating a Library of Group Effects]] (12Z)====
====[[Creating a Library of Group Effects]] (16J)====
<br />
<br />


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A PixelPlane is a single channel in the sequence editor that represents multiple pixels.  This allows macro control of pixels, with the ability to "drop" effects onto a plane, such as with Nutcracker, and manipulate the entire effect as if it were one channel.
A PixelPlane is a single channel in the sequence editor that represents multiple pixels.  This allows macro control of pixels, with the ability to "drop" effects onto a plane, such as with Nutcracker, and manipulate the entire effect as if it were one channel.


====[[Creating a PixelPlane]] (12Z)====
====[[Creating a PixelPlane]] (16J)====
====[[The PixelPlane Editor: Creating Effects]] (12Z)====
====[[The PixelPlane Editor: Creating Effects]] (16J)====
====[[Using Nutcracker with a PixelPlane]] (In Process)====
====[[Using Nutcracker with a PixelPlane]] (16J)====
====[[Fill Channels]] (12Z)====
====[[Fill Channels]] (16J)====
====[[PixelPlane Transitions Using Lighting Channels]] (12Z)====
====[[PixelPlane Transitions Using Lighting Channels]] (16J)====
====[[Drawing a PixelPlane in the Display Preview]] (12Z)====
====[[Drawing a PixelPlane in the Display Preview]] (16J)====
<br />
<br />


===Facial Animation===
===Facial Animation===
----
----
====[[Facial Animation]] (Content Needed)====
====[[Facial Animation]] (CN)====
<br />
<br />


===Sequence Playback===
===Sequence Playback===
----
----
====[[Sequence Playback]] (12Z)====
====[[Sequence Playback]] (16J)====
<br />
<br />


===Sequence Output===
===Sequence Output===
----
----
====[[Hardware Configuration]] (Being Revised)====
====[[Preparing Channels for Output]] (13F)====
====[[Working with Playlists]] (Content Needed)====
====[[Hardware Configuration]] (13F)====
====[[Creating and Running a Schedule]] (Content Needed)====
====[[Working with Playlists]] (13F)====
====[[Creating and Running a Schedule]] (13F)====
<br />
<br />


===Advanced Hardware Configuration===
===Advanced Features===
----
----
====[[Trigger Events]] (Content Needed)====
====[[Trigger Events]] (CN)====
====[[RDS Output]] (Content Needed)====
====[[RDS Output]] (16K)====
====[[Servo Motors]] (Content Needed)====
 
====[[Servo Motors]] (CN)====
====[[Remote-Controlled Video Player]] (CN)====
====[[Using Audacity Labels]] (16J)====
<br />
<br />


===Importing and Exporting Data and Sequences===
===Importing and Exporting Data and Sequences===
----
----
====[[Using HLS Sequence Images]] (12Z)====
====[[Using HLS Sequence Images]] (16J)====
====[[Importing and Exporting CSV]] (Content Needed)====
====[[Importing and Exporting CSV]] (16J)====
====[[Importing a Sequence from Vixen]] (12Z)====
====[[Importing a Sequence from Vixen]] (16J)====
====[[Importing a Sequence from LOR]] (12Z)====
====[[Importing a Sequence from LOR]] (16J)====
====[[Sharing HLS Sequences]] (12Z)====
====[[Sharing HLS Sequences]] (16J)====
====[[Sharing Library Effects]] (Content Needed)====
====[[Sharing Library Effects]] (16J)====
====[[Copying and Pasting Channels from Another Sequence]] (Content Needed)====
====[[Copying and Pasting Channels from Another Sequence]] (16J)====
<br />
<br />


===Reference Guide===
===Reference Guide===
----
----
====[[Restoring a Sequence from Backup]] (12Z)====
====[[Restoring a Sequence from Backup]] (16J)====
====[[HLS Dimming Curves]] (In Process)====
====[[HLS Dimming Curves]] (16J)====
====[[Crosshair Cursor]] (12Z)====
====[[Crosshair Cursor]] (16J)====
====[[The HLS Toolbar]] (12Z)====
====[[The HLS Toolbar]] (16J)====
====[[Master Lighting Channel]] (In Process)====
====[[Master Lighting Channel]] (16J)====
<br />
<br />


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[[Category:DIYC Software]]
[[Category:DIYC Software]]
[[Category:DIYC Index]]
[[Category:DIYC Index]]
[[Category:Pixel]]

Latest revision as of 00:52, 26 October 2013

[Back to HLS Main Page]


This User Manual and Reference Guide is a detailed guide to using all aspects of HLS. It is currently under significant development.


To quickly get up and running with a sequence, you may want to look at the HLS Getting Started Manual.


Due to the rapid development of HLS, the links that follow will contain, in parenthesis, information that can help the user with a quick visual inspection:

  • ##X: The page is up to date as of the listed version.
  • CN: Content Needed to complete the page and it currently contains very little information.



Getting HLS


Download and Installation

Upgrading HLS

Moving HLS Data Directories


Creating a Sequence


An HLS Sequence consists of an audio file (generally) with lighting and other effects synchronized with the music.

HLS Sequence Creation Wizard (16J)

Time Resolution (16J)


Channel Management


Managing channels in HLS is one of the core tasks to building a sequence. Each of the sub-pages will address various channel configurations and tasks.

Setting up HLS Channels (16F)

Advanced Channel Management (16J)

RGB Channels (16J)

Configuring Display Groups (16J)

Sticky Channels (16J)

Segment Channels (16J)


Display Preview


A Display Preview is a method of previewing how a display will look by assigning virtual channels to drawn objects superimposed over a picture.

Creating a Display Preview (16J)


Sequencing Channels and Adding Effects


Sequencing is the main "work" of syncronizing effects with the music. HLS has basic effects which can be combined into more complex compound effects. The sub-pages in this section discuss the various methods of adding effects to sequences.

Creating Basic Effects (16J)

Adding and Using Beat Tracks (16J)

Setting Defaults for Effects (16J)

Creating Chase Effects (16J)

Mirroring Effects (16J)

Fill Effects (16J)

Submaster Lighting Channels (16J)

Sequencing with RGB Channels (16J)

Custom Effects (16J)

Creating a Library of Group Effects (16J)


Creating and Using PixelPlanes


A PixelPlane is a single channel in the sequence editor that represents multiple pixels. This allows macro control of pixels, with the ability to "drop" effects onto a plane, such as with Nutcracker, and manipulate the entire effect as if it were one channel.

Creating a PixelPlane (16J)

The PixelPlane Editor: Creating Effects (16J)

Using Nutcracker with a PixelPlane (16J)

Fill Channels (16J)

PixelPlane Transitions Using Lighting Channels (16J)

Drawing a PixelPlane in the Display Preview (16J)


Facial Animation


Facial Animation (CN)


Sequence Playback


Sequence Playback (16J)


Sequence Output


Preparing Channels for Output (13F)

Hardware Configuration (13F)

Working with Playlists (13F)

Creating and Running a Schedule (13F)


Advanced Features


Trigger Events (CN)

RDS Output (16K)

Servo Motors (CN)

Remote-Controlled Video Player (CN)

Using Audacity Labels (16J)


Importing and Exporting Data and Sequences


Using HLS Sequence Images (16J)

Importing and Exporting CSV (16J)

Importing a Sequence from Vixen (16J)

Importing a Sequence from LOR (16J)

Sharing HLS Sequences (16J)

Sharing Library Effects (16J)

Copying and Pasting Channels from Another Sequence (16J)


Reference Guide


Restoring a Sequence from Backup (16J)

HLS Dimming Curves (16J)

Crosshair Cursor (16J)

The HLS Toolbar (16J)

Master Lighting Channel (16J)