Fill Channels: Difference between revisions
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[http://www.youtube.com/watch?v=6Y8Y-Xx1WUc#t=2m6s Fill Channels] | [http://www.youtube.com/watch?v=6Y8Y-Xx1WUc#t=2m6s Fill Channels] | ||
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! colspan="3"| [[HLS User Manual and Reference Guide]] | |||
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! align="center"|Previous Page | |||
! align="center"|Current Chapter | |||
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| align="center" | [[Low Level Editing and Using Segments with a PixelPlane]] | |||
| align="center" | [[HLS User Manual and Reference Guide#The_PixelPlane | Chapter 6: The PixelPlane]] | |||
| align="center" | [[PixelPlane Effect Transitions Using Overlays]] | |||
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[[Category:HLS User Manual]] |
Revision as of 04:00, 6 February 2013
Current as of Version 12H.
Fill Channels are designed to work with custom effects, such as the Pixel Plane. A Fill channel is a channel that "fills in" the background of pixel plane effects. This allows the opportunity to add background fill without messing up the complex effects that you have created. When a Fill Channel is activated, it will ONLY turn on when your PixelPlane effect is displaying. And it will ONLY light the OFF pixels.
Setting up a Fill Channel:
- Open the Fill Channel Manager: Manage Channels -> Manage Fill Channels
- Click New and assign a channel to function as a fill channel.
- Add the fill channel and your PixelPlane channel to the same display group.
- Add background effects to the fill channel. These can be different colors, fades, etc.
Engaging a Fill Channel:
- A Fill Channel must be engaged for it to show up.
- In the main window, click Ask to Apply Master Lighting.
- When you hit PLAY, the Master Lighting window will open. You don't need to check anything. Just click OK.
- Your fill channel will now be active and will display when PixelPlane effects are playing.
Video:
HLS User Manual and Reference Guide | ||
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Previous Page | Current Chapter | Next Page |
Low Level Editing and Using Segments with a PixelPlane | Chapter 6: The PixelPlane | PixelPlane Effect Transitions Using Overlays |