HLS User Manual and Reference Guide: Difference between revisions

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===Troubleshooting===
===Troubleshooting===
====[[Restoring a Sequence from Backup]]===
====[[Restoring a Sequence from Backup]]====





Revision as of 18:48, 25 January 2013

[Back to HLS Main Page]


This User Manual and Reference Guide is a detailed guide to using all aspects of HLS. It is currently under significant development. To quickly get up and running with a sequence, you may want to look at the HLS Getting Started Manual. Due to the rapid development of HLS, each of the links will contain, in parenthesis, which version of HLS was used to create that portion of the manual. That way, it will be easy for others to determine which portions are up to date and which are out of date with a quick visual inspection.

Getting HLS

Download and Installation (11V)

Upgrading HLS (11V)



Creating a Sequence

An HLS Sequence consists of an audio file (generally) with lighting and other effects synchronized with the music.

Starting a new HLS Sequence

Audio File (11V)

Time Resolution



Channel Management

Managing channels in HLS is one of the core tasks to building a sequence. Each of the sub-pages will address various channel configurations and tasks.

Setting up HLS Channels

Configuring Display Groups

Adding and Deleting Channels

RGB Channels

Pixel Channels

Converting 3 Channels into a Single RGB Channel

Using Folders

Displaying a Group in the Main Window

Importing and Exporting

Comma-Separated Values (CSV)
Importing a Sequence from Vixen
Importing a Sequence from LOR
Moving or Sharing Sequences
Sharing Library Effects



Display Preview

A Display Preview is a method of previewing how a display will look by assigning virtual channels to drawn objects superimposed over a picture.

Creating a Display Preview (11V)



Dimming Curves

Dimming curves can be used to give the appearance of a more "natural" ramp on and off to LED lights.

Setting up Dimming Curves



Sequencing Channels and Adding Effects

Sequencing is the main "work" of syncronizing effects with the music. HLS has basic effects which can be combined into more complex compound effects. The sub-pages in this section discuss the various methods of adding effects to sequences.

Adding and Using Beat Tracks

Creating Basic Effects

Setting Defaults for Level, Ramps, and min/max out

Creating Chase Effects

Mirroring Effects

Fill Effects

Over Control Ramp

Custom Effects

Creating a Library of Group Effects



The PixelPlane

A PixelPlane is a single channel in the sequence editor that represents multiple pixels. This allows macro control of pixels, with the ability to "drop" effects onto a plane, such as with Nutcracker, and manipulate the entire effect as if it were one channel.

PixelPlane Editor

MegaTree
Using Nutcracker with the PixelPlane



Sequence Playback

Outputting the Sequence

Hardware Configuration

Selecting the Output Method

Working with Playlists

Creating and Running a Schedule

Advanced Hardware Configuration

Trigger Events

RDS Output

Servo Motors



Troubleshooting

Restoring a Sequence from Backup