HLS User Manual and Reference Guide: Difference between revisions
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Revision as of 06:54, 26 January 2013
This User Manual and Reference Guide is a detailed guide to using all aspects of HLS. It is currently under significant development. To quickly get up and running with a sequence, you may want to look at the HLS Getting Started Manual. Due to the rapid development of HLS, each of the links will contain, in parenthesis, which version of HLS was used to create that portion of the manual. That way, it will be easy for others to determine which portions are up to date and which are out of date with a quick visual inspection.
Getting HLS
Download and Installation (11V)
Upgrading HLS (11V)
Creating a Sequence
An HLS Sequence consists of an audio file (generally) with lighting and other effects synchronized with the music.
Starting a new HLS Sequence (11V)
Audio File (11V)
Time Resolution (11V)
Channel Management
Managing channels in HLS is one of the core tasks to building a sequence. Each of the sub-pages will address various channel configurations and tasks.
Setting up HLS Channels (11V)
Changing the Channel Configuration
RGB Channels
Pixel Channels
Using Folders
Configuring Display Groups
Sticky Channels
Master and Submaster Lighting Channels
Importing and Exporting
Comma-Separated Values (CSV)
Importing a Sequence from Vixen
Importing a Sequence from LOR
Moving or Sharing Sequences
Sharing Library Effects
Display Preview
A Display Preview is a method of previewing how a display will look by assigning virtual channels to drawn objects superimposed over a picture.
Creating a Display Preview (11V)
Dimming Curves
Dimming curves can be used to give the appearance of a more "natural" ramp on and off to LED lights.
Setting up Dimming Curves
Sequencing Channels and Adding Effects
Sequencing is the main "work" of syncronizing effects with the music. HLS has basic effects which can be combined into more complex compound effects. The sub-pages in this section discuss the various methods of adding effects to sequences.
Adding and Using Beat Tracks
Creating Basic Effects
Setting Defaults for Level, Ramps, and min/max out
Creating Chase Effects
Mirroring Effects
Fill Effects
Over Control Ramp
Custom Effects
Creating a Library of Group Effects
The PixelPlane
A PixelPlane is a single channel in the sequence editor that represents multiple pixels. This allows macro control of pixels, with the ability to "drop" effects onto a plane, such as with Nutcracker, and manipulate the entire effect as if it were one channel.
PixelPlane Editor
MegaTree
Using Nutcracker with the PixelPlane
Sequence Playback
Sequence Playback
Play from a Mark
Sequence Output
Hardware Configuration
Selecting the Output Method
Working with Playlists
Creating and Running a Schedule
Advanced Hardware Configuration
Trigger Events
RDS Output
Servo Motors