Creating Basic Effects: Difference between revisions
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Sequencing | Sequencing in HLS works by adding effects to lighting channels at specific time intervals to coordinate the lights with a set peice of music. HLS is different than other sequencers in that it moves beyond the idea of controlling individual channels and individual moments in time. While that can still be done, HLS is most powerful in it's use of macro-level control. | ||
*RGB channels can be controlled without concern with the color levels of each underlying channel. | |||
*Pixels can be grouped into Pixel Planes where complex effects can be as simple as drag and drop without having to think about things on a channel level. | |||
*With HLS, sequencing thousands of channels becomes quite manageable. | |||
====The Sequencing Window and Toolbar==== | ====The Sequencing Window and Toolbar==== |
Revision as of 01:14, 31 January 2013
Under Development.
Based on Version 11V.
Introduction to Sequencing in HLS
Sequencing in HLS works by adding effects to lighting channels at specific time intervals to coordinate the lights with a set peice of music. HLS is different than other sequencers in that it moves beyond the idea of controlling individual channels and individual moments in time. While that can still be done, HLS is most powerful in it's use of macro-level control.
- RGB channels can be controlled without concern with the color levels of each underlying channel.
- Pixels can be grouped into Pixel Planes where complex effects can be as simple as drag and drop without having to think about things on a channel level.
- With HLS, sequencing thousands of channels becomes quite manageable.
The Sequencing Window and Toolbar
The Window and it's components
The Toolbar and relevant buttons
The Edit Mode in HLS
How editing mode is different from other sequencers
Basic Effects
Level
Ramp Up
Ramp Down
Modifying Effects
Moving/Stretching Effects
Deleting Effects
Copy/Paste Effects
Modify Effect Attributes