Creating a PixelPlane: Difference between revisions

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  This documentation is incomplete.
  This documentation is incomplete.


''Current as of Version 12C.''


Manage Channels -> Manage pixelplane


Add New
====What is a PixelPlane?====
----
A PixelPlane is a grouping of pixels into a single channel that can be sequenced with complex effects on a macro level.  By using PixelPlanes, HLS is able to completely remove the low-level complexity and allows the user to treat a large amount of channels as if they are one.  Anyone sequencing with lots of pixels, using external programs like nutcracker, or looking for additional ways to "handle" pixels would benefit from this feature of HLS.


Create PixelPlane AND Channels
(How are they assigned?)
-Used to set channels up first in channel manager. This is no longer the case.


Specifying the pixel plane - mega tree details, matrix details, etc etc.
====How to Create a PixelPlane====
----


Assigning PixelPlane
*First, open the PixelPlane Manager (''Manage Channels -> Manage PixelPlane Channels'').
Specifying strands and pixel nodes, etc.
*In the ''Select PixelPlane Channel'' window, press the NEW button to create a new PixelPlane (See Figure 6-1).
*The ''Manage PixelPlane'' window will open (See Figure 6-2). Click '''Create PixelPlane AND Channels.'''
*'''Note:''' In the past, PixelPlane Channels were first created in the regular Channel Manager. They are now created here.
*The ''Specify Your PixelPlane'' window will open (See Figure 6-3).
*Enter the number of strings in your PixelPlane, the number of pixels per string, and then press the calculate button. (In the example used, 16 strings of 42 pixels were entered, which equals 16*42=672. Note that this is the number of PIXELS, not the number of CHANNELS.)
*Name your PixelPlane and click ''OK''.
*Assign the type of PixelPlane that you have and then click "Assign Type of PixelPlane."
*'''Note:'''As of version 12C, only type "Mega Tree" is currently supported.
*Complete the fields to help HLS understand your PixelPlane object, then click ''OK'' (See Figure 6-4).
*Press ''Done'' to close the window.  Your PixelPlane has been created.


====Assigning Channels/Universe to PixelPlane====
----
Folder
Universe numbering, then channel numbering
PixelPlane coloration in raw channels.
PixelPlane coloration in raw channels.
Assigning pixelplane (whole thing) to display group verses individual pixel nodes.
 
Then Set Display Group to work on to see it.
 
====Working With a PixelPlane====
----
 
*Just like with any channels, you must assign a PixelPlane to a Display Group to be able to work on it.
*Click Manage Channels -> Select Channels and Assign to Display Group.
*Do not add all of the pixel channels to the display group. ONLY add the PixelPlane channel. (See Figure)
*Then, set the Display Group to the PixelPlane group to begin working on it. It will show as a single channel. (See Figure)
 
 
====Sequencing Effects on a PixelPlane====
----
 
HLS has a built in PixelPlane Effect Editor, which can generate PixelPlane Effects. 
HLS also supports dropping in effects from third parties, such as Nutcracker effects.
 
 
{| class="wikitable"
! colspan="3"| [[HLS User Manual and Reference Guide]]
|-
! align="center"|Previous Page
! align="center"|Current Chapter
! align="center"|Next Page
|-
| align="center" | [[HLS User Manual and Reference Guide#Sequencing_Channels_and_Adding_Effects | Chapter 5: Sequencing Channels and Adding Effect]]
| align="center" | [[HLS User Manual and Reference Guide#The_PixelPlane | Chapter 6: The PixelPlane]]
| align="center" | [[The PixelPlane Editor]]
|}
<br />
 
[[Category:HLS User Manual]]

Revision as of 05:40, 2 February 2013

This documentation is incomplete.

Current as of Version 12C.


What is a PixelPlane?


A PixelPlane is a grouping of pixels into a single channel that can be sequenced with complex effects on a macro level. By using PixelPlanes, HLS is able to completely remove the low-level complexity and allows the user to treat a large amount of channels as if they are one. Anyone sequencing with lots of pixels, using external programs like nutcracker, or looking for additional ways to "handle" pixels would benefit from this feature of HLS.


How to Create a PixelPlane


  • First, open the PixelPlane Manager (Manage Channels -> Manage PixelPlane Channels).
  • In the Select PixelPlane Channel window, press the NEW button to create a new PixelPlane (See Figure 6-1).
  • The Manage PixelPlane window will open (See Figure 6-2). Click Create PixelPlane AND Channels.
  • Note: In the past, PixelPlane Channels were first created in the regular Channel Manager. They are now created here.
  • The Specify Your PixelPlane window will open (See Figure 6-3).
  • Enter the number of strings in your PixelPlane, the number of pixels per string, and then press the calculate button. (In the example used, 16 strings of 42 pixels were entered, which equals 16*42=672. Note that this is the number of PIXELS, not the number of CHANNELS.)
  • Name your PixelPlane and click OK.
  • Assign the type of PixelPlane that you have and then click "Assign Type of PixelPlane."
  • Note:As of version 12C, only type "Mega Tree" is currently supported.
  • Complete the fields to help HLS understand your PixelPlane object, then click OK (See Figure 6-4).
  • Press Done to close the window. Your PixelPlane has been created.


Assigning Channels/Universe to PixelPlane


Folder Universe numbering, then channel numbering PixelPlane coloration in raw channels.


Working With a PixelPlane


  • Just like with any channels, you must assign a PixelPlane to a Display Group to be able to work on it.
  • Click Manage Channels -> Select Channels and Assign to Display Group.
  • Do not add all of the pixel channels to the display group. ONLY add the PixelPlane channel. (See Figure)
  • Then, set the Display Group to the PixelPlane group to begin working on it. It will show as a single channel. (See Figure)


Sequencing Effects on a PixelPlane


HLS has a built in PixelPlane Effect Editor, which can generate PixelPlane Effects. HLS also supports dropping in effects from third parties, such as Nutcracker effects.


HLS User Manual and Reference Guide
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Chapter 5: Sequencing Channels and Adding Effect Chapter 6: The PixelPlane The PixelPlane Editor