PixelPlane Transitions Using Lighting Channels: Difference between revisions
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[[File:SubMasterLighting_PixelFading.png|thumb|Figure | [[File:SubMasterLighting_PixelFading.png|thumb|Figure 6-A]] | ||
*Follow the steps in [[Submaster Lighting Channels]] to setup a new Submaster Lighting Channel and to Associate it with your PixelPlane channels. | *Follow the steps in [[Submaster Lighting Channels]] to setup a new Submaster Lighting Channel and to Associate it with your PixelPlane channels. | ||
*'''Note:''' You will have to highlight and check all of the pixelplane object channels directly. The PixelPlane group channel will not appear in the lighting manager channel selection window. | *'''Note:''' You will have to highlight and check all of the pixelplane object channels directly. The PixelPlane group channel will not appear in the lighting manager channel selection window. | ||
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*Add a Ramp Up at the beginning of the effect and a Ramp Down at the end of the effect. | *Add a Ramp Up at the beginning of the effect and a Ramp Down at the end of the effect. | ||
*Apply a Level to the cells in between the ramps. | *Apply a Level to the cells in between the ramps. | ||
*Figure | *Figure 6-A shows two PixelPlane effects. There is a Ramp Up into the first effect, a Ramp Down at the end, and a Ramp Up to the next effect. | ||
*Ensure the lighting channel is active to turn the ramps on. | *Ensure the lighting channel is active to turn the ramps on. | ||
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Revision as of 17:45, 8 February 2013
Current as of Version 12K.
Transitions between PixelPlane effects by fading out one effect and fading in another, will add a clean and professional look to your musical sequence. HLS can apply fades to complex sequence components by using Submaster Lighting Channels.

- Follow the steps in Submaster Lighting Channels to setup a new Submaster Lighting Channel and to Associate it with your PixelPlane channels.
- Note: You will have to highlight and check all of the pixelplane object channels directly. The PixelPlane group channel will not appear in the lighting manager channel selection window.
- Add your PixelPlane object and the lighting channel to the same Display Group.
- Add a Ramp Up at the beginning of the effect and a Ramp Down at the end of the effect.
- Apply a Level to the cells in between the ramps.
- Figure 6-A shows two PixelPlane effects. There is a Ramp Up into the first effect, a Ramp Down at the end, and a Ramp Up to the next effect.
- Ensure the lighting channel is active to turn the ramps on.
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