PixelPlane Transitions Using Lighting Channels: Difference between revisions

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''Current as of Version 12K.''
''Current as of Version 12K.''


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[[File:SubMasterLighting_PixelFading.png|thumb|Figure X-X]]
[[File:SubMasterLighting_PixelFading.png|thumb|Figure 6-A]]
*Follow the steps in [[Submaster Lighting Channels]] to setup a new Submaster Lighting Channel and to Associate it with your PixelPlane channels.
*Follow the steps in [[Submaster Lighting Channels]] to setup a new Submaster Lighting Channel and to Associate it with your PixelPlane channels.
*'''Note:''' You will have to highlight and check all of the pixelplane object channels directly.  The PixelPlane group channel will not appear in the lighting manager channel selection window.
*'''Note:''' You will have to highlight and check all of the pixelplane object channels directly.  The PixelPlane group channel will not appear in the lighting manager channel selection window.
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*Add a Ramp Up at the beginning of the effect and a Ramp Down at the end of the effect.
*Add a Ramp Up at the beginning of the effect and a Ramp Down at the end of the effect.
*Apply a Level to the cells in between the ramps.
*Apply a Level to the cells in between the ramps.
*Figure X-X shows two PixelPlane effects.  There is a Ramp Up into the first effect, a Ramp Down at the end, and a Ramp Up to the next effect.
*Figure 6-A shows two PixelPlane effects.  There is a Ramp Up into the first effect, a Ramp Down at the end, and a Ramp Up to the next effect.
*Ensure the lighting channel is active to turn the ramps on.
*Ensure the lighting channel is active to turn the ramps on.
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Revision as of 17:45, 8 February 2013

Current as of Version 12K.


Transitions between PixelPlane effects by fading out one effect and fading in another, will add a clean and professional look to your musical sequence. HLS can apply fades to complex sequence components by using Submaster Lighting Channels.


Figure 6-A
  • Follow the steps in Submaster Lighting Channels to setup a new Submaster Lighting Channel and to Associate it with your PixelPlane channels.
  • Note: You will have to highlight and check all of the pixelplane object channels directly. The PixelPlane group channel will not appear in the lighting manager channel selection window.
  • Add your PixelPlane object and the lighting channel to the same Display Group.
  • Add a Ramp Up at the beginning of the effect and a Ramp Down at the end of the effect.
  • Apply a Level to the cells in between the ramps.
  • Figure 6-A shows two PixelPlane effects. There is a Ramp Up into the first effect, a Ramp Down at the end, and a Ramp Up to the next effect.
  • Ensure the lighting channel is active to turn the ramps on.



HLS User Manual and Reference Guide
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Fill Channels Chapter 6: Creating and Using PixelPlanes Drawing a PixelPlane in the Display Preview