Talk:HLS User Manual and Reference Guide
2-1-13 Removed the Audio File page because the information really belonged in various places: Playback for speed control, Beat Track for filtering, etc. It now redirects to the beat track page.
HLS User Manual and Reference Guide - PDF
This User Manual and Reference Guide is a detailed guide to using all aspects of HLS. It is currently under significant development. To quickly get up and running with a sequence, you may want to look at the HLS Getting Started Manual. Due to the rapid development of HLS, each of the links will contain, in parenthesis, which version of HLS was used to create that portion of the manual. The links will contain an R in parenthesis to indicate that the page is in need of revision.
That way, it will be easy for others to determine which portions are up to date and which are out of date with a quick visual inspection.
Getting HLS
Template:Download and Installation (12C)
Template:Upgrading HLS (12C)
Creating a Sequence
An HLS Sequence consists of an audio file (generally) with lighting and other effects synchronized with the music.
Template:HLS Sequence Creation Wizard (12C)
Template:Starting a new HLS Sequence (12C)
Template:Time Resolution (12C)
Channel Management
Managing channels in HLS is one of the core tasks to building a sequence. Each of the sub-pages will address various channel configurations and tasks.
Template:Setting up HLS Channels (11V)
Template:Advanced Channel Management (11V)
{{RGB Channels]] (12C)
Template:Configuring Display Groups (12C)
Template:Sticky Channels (12C)
Template:Segment Channels
Display Preview
A Display Preview is a method of previewing how a display will look by assigning virtual channels to drawn objects superimposed over a picture.
Template:Creating a Display Preview (12C)
Sequencing Channels and Adding Effects
Sequencing is the main "work" of syncronizing effects with the music. HLS has basic effects which can be combined into more complex compound effects. The sub-pages in this section discuss the various methods of adding effects to sequences.
Template:Creating Basic Effects (12C)
Template:Adding and Using Beat Tracks (12C)
Template:Setting Defaults for Effects (12C)
Template:Creating Chase Effects (12C)
Template:Mirroring Effects (12C)
Template:Fill Effects (12C)
Template:Over Control Effects (R)
Template:Sequencing with RGB Channels
Template:Custom Effects (R)
Template:Creating a Library of Group Effects (R)
Creating and Using PixelPlanes
A PixelPlane is a single channel in the sequence editor that represents multiple pixels. This allows macro control of pixels, with the ability to "drop" effects onto a plane, such as with Nutcracker, and manipulate the entire effect as if it were one channel.
Template:Creating a PixelPlane
Template:The PixelPlane Editor
Template:MegaTree=
Template:Using Nutcracker with PixelPlane
Template:Fill Channels
Template:Transitions Using Overlay Effects
Template:Drawing a PixelPlane in the Display Preview
Sequence Playback
Template:Sequence Playback (12C)
Sequence Output
Template:Hardware Configuration (R)
Template:Selecting the Output Method
Template:Working with Playlists
Template:Creating and Running a Schedule
Advanced Hardware Configuration
Template:Trigger Events
Template:RDS Output
Template:Servo Motors
Importing and Exporting Data and Sequences
Template:Importing and Exporting with Excel
Template:Importing a Sequence from Vixen (R)
Template:Importing a Sequence from LOR (12C)
Template:Moving or Sharing Sequences
Template:Sharing Library Effects
Template:Copying and Pasting Channels from Another Sequence