HLS User Manual and Reference Guide

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This User Manual and Reference Guide is a detailed guide to using all aspects of HLS. It is currently under significant development. To quickly get up and running with a sequence, you may want to look at the HLS Getting Started Manual. Due to the rapid development of HLS, each of the links will contain, in parenthesis, which version of HLS was used to create that portion of the manual. That way, it will be easy for others to determine which portions are up to date and which are out of date with a quick visual inspection.

Getting HLS


Download and Installation (11V)

Upgrading HLS (11V)


Creating a Sequence


An HLS Sequence consists of an audio file (generally) with lighting and other effects synchronized with the music.

Starting a new HLS Sequence (11V)

Audio File (11V)

Time Resolution (11V)


Channel Management


Managing channels in HLS is one of the core tasks to building a sequence. Each of the sub-pages will address various channel configurations and tasks.

Setting up HLS Channels (11V)

Changing the Channel Configuration

RGB Channels

Using Folders

Configuring Display Groups

Sticky Channels

Master and Submaster Lighting Channels

Importing and Exporting

Comma-Separated Values (CSV)
Importing a Sequence from Vixen
Importing a Sequence from LOR
Moving or Sharing Sequences
Sharing Library Effects


Display Preview


A Display Preview is a method of previewing how a display will look by assigning virtual channels to drawn objects superimposed over a picture.

Creating a Display Preview (11V)


Dimming Curves


Dimming curves can be used to give the appearance of a more "natural" ramp on and off to LED lights.

Setting up Dimming Curves


Sequencing Channels and Adding Effects


Sequencing is the main "work" of syncronizing effects with the music. HLS has basic effects which can be combined into more complex compound effects. The sub-pages in this section discuss the various methods of adding effects to sequences.

Adding and Using Beat Tracks

Creating Basic Effects

Setting Defaults for Level, Ramps, and min/max out

Creating Chase Effects

Mirroring Effects

Fill Effects

Over Control Effects

Custom Effects

Creating a Library of Group Effects


The PixelPlane


A PixelPlane is a single channel in the sequence editor that represents multiple pixels. This allows macro control of pixels, with the ability to "drop" effects onto a plane, such as with Nutcracker, and manipulate the entire effect as if it were one channel.

PixelPlane Editor

MegaTree
Using Nutcracker with the PixelPlane


Sequence Playback


Sequence Playback

Play from a Mark


Sequence Output


Hardware Configuration

Selecting the Output Method

Working with Playlists

Creating and Running a Schedule


Advanced Hardware Configuration


Trigger Events

RDS Output

Servo Motors


Tools


Restoring a Sequence from Backup (11V)

Crosshair Cursor (11V)