HLS is designed with the following limits.
Max Channel count 30,000
Max Universes - 75
Max PixelPlanes - none - just bounded by Universe and Channel count.
A sequence 30,000 channels will play in a show all day long on a standard PC with 4 gig of memory.
You can play a show with 20 or more sequences - each sequence containing 30,000 channels - all day long - on 4 gig of ram.
The video below demonstrates how you can use the HLS primitive effects to place effects in the PixelPlane.
Enjoy.
Joe Hinkle
Max Channel count 30,000
Max Universes - 75
Max PixelPlanes - none - just bounded by Universe and Channel count.
A sequence 30,000 channels will play in a show all day long on a standard PC with 4 gig of memory.
You can play a show with 20 or more sequences - each sequence containing 30,000 channels - all day long - on 4 gig of ram.
The video below demonstrates how you can use the HLS primitive effects to place effects in the PixelPlane.
Enjoy.
Joe Hinkle
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