I have a Matrix that is basically 4 foot x 8 foot.
48 pixels per 8 foot length.
46 8 foot lengths.
Total of 2208 pixels....
I need to use 3 ports on my controller which means that on each port I have 736 pixels...which is how I have it wired.
The problem is 736 is not evenly divisible by 48 so I am having trouble figuring out the strands per string (zig zag) so that it renders correctly.
In Xlights I have it set
# Strings 3
Nodes/String 736
Strands/String 16 (which ultimately leads to 46 pixels per row - making everything sent to the matrix offset and videos unwatchable)
Suggestions -
I really don't want to have to pull and re-poke 2208 pixels.
48 pixels per 8 foot length.
46 8 foot lengths.
Total of 2208 pixels....
I need to use 3 ports on my controller which means that on each port I have 736 pixels...which is how I have it wired.
The problem is 736 is not evenly divisible by 48 so I am having trouble figuring out the strands per string (zig zag) so that it renders correctly.
In Xlights I have it set
# Strings 3
Nodes/String 736
Strands/String 16 (which ultimately leads to 46 pixels per row - making everything sent to the matrix offset and videos unwatchable)
Suggestions -
I really don't want to have to pull and re-poke 2208 pixels.