Submaster Lighting Channels: Difference between revisions

From doityourselfchristmas.com
Jump to navigation Jump to search
(Copied from GSM)
 
No edit summary
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Copied from Getting Started Manual.
'''Submaster Lighting Channels''' are channels that are used to control lighting output of a group of channels over a period of timeIt can be used to apply long ramp ups or ramp downs to channels that have sequence data already assigned.
  In need of revision.


This tool can be used to put an overall ramp over a portion of a sequence. For example, imagine a song that builds in volume and excitement over the first 5 seconds and slowly decreases in volume and excitement over the last 5 seconds. You might want to have your effects present from the start, but have the effects grow in intensity as the song builds over the first 5 seconds. You might also want the reverse to happen at the end. This tool can accomplish that. You program your channels in the regular way and then apply this tool over the top. Figure 1-77 shows the beginning of a song. We would like to add an overall Ramp Up over the beginning so we still see the effects but they grow in intensity.
*'''[https://www.youtube.com/v/nxCGY3Wr4BE?version=3&start=539&end=633 VIDEO: Joe describes Master Lighting Channels in his 2013 Intro video]'''
Figure 1-77.<br />
[[File:Figure1-77.png|900px]]


'''Some Examples of How This Could Be Used:'''
*Ramp Up an eight channel chase over five seconds so that the chase builds with the music rather than being 100% on.
*Ramp down at the end of a sequence to fade out running effects as the music fades.
*Adjust the level of a group of channels that are to be less emphasized over a period of time in a sequence.
*Ramp Up/Down at the beginning and end of PixelPlane effects to ease transitions from one effect to another.




Note in Figure 1-78 that you can also Ramp Down, set or set a level. You can also delete an Apply Over Control Ramp effect.
[[File:SubMasterLighting_MasterLightingManagement.png‎|350px|thumb|Figure 5-24]]
   
'''To Create a Submaster Lighting Channel:'''
Figure 1-78.<br />
*Click ''Manage Channels -> Manage Master Lighting Channels''.
[[File:Figure1-78.png]]
*Click ''Add New Lighting Channel''.  Figure 5-24 will appear.
*Click in the Name field and name the Submaster Lighting Channel.
<br clear=all>




[[File:SubMasterLighting_AddChannels.png|350px|thumb|Figure 5-25]]
'''To Assign Channels to a Submaster Lighting Channel:'''
*Left-click in the Channels field.
*Figure 5-25 will open.
*Highlight the channels you want the Submaster Lighting Channel to control.
*Click the ''Check'' Button and then click OK.
*Your channels have now been associated with the Lighting Channel. Place a checkmark in the ''Active'' box to make it active, then click OK.
<br clear=all>


Figure 1-79 shows what the screen looks like after the effect is applied.
Figure 1-79.<br />
[[File:Figure1-79.png|900px]]


'''Working with Submaster Lighting Channels:'''
*Add your new lighting channel to the display group of the channels it is associated with.
*When you view the display group, you can now see the lighting channel in the channel grid along with the associated channels.
*Apply Ramp Up, Ramp Down, and Level effects to the lighting channel as you need, just like you would to any other channel.
*These effects will change the overall light output of the associated channels based on the effects you have assigned to it.




[[Category:HLS]]
*'''Note:''' Submaster Lighting Channels will ONLY affect grid cells where the lighting channel effect value is greater than zero.  In other words, if there is no effect on the lighting channel, the associated channels will run their effects normally.  They will only be affected by the lighting channel in those cells where you have applied effects to the lighting channel.
[[Category:DIYC Index]]
 
 
'''Activating the Submaster Lighting Channel:'''
*Next to the save button, check the ''Ask to Apply to Master Lighting'' box.
*When you play your sequence with the Preview or Output, the Master Lighting Management window will open.  Verify that the Submaster Lighting Channel is checked as active and click "ok" to run the sequence with the submaster lighting channel active.
 
 
<noinclude>
{| class="wikitable"
! colspan="3"| [[HLS User Manual and Reference Guide]]
|-
! align="center"|Previous Page
! align="center"|Current Chapter
! align="center"|Next Page
|-
| align="center" | [[Fill Effects]]
| align="center" | [[HLS User Manual and Reference Guide#Sequencing_Channels_and_Adding_Effects | Chapter 5: Sequencing Channels and Adding Effects]]
| align="center" | [[Sequencing with RGB Channels]]
|}
<br />
 
[[Category:HLS User Manual]]
</noinclude>

Latest revision as of 04:11, 24 March 2013

Submaster Lighting Channels are channels that are used to control lighting output of a group of channels over a period of time. It can be used to apply long ramp ups or ramp downs to channels that have sequence data already assigned.

Some Examples of How This Could Be Used:

  • Ramp Up an eight channel chase over five seconds so that the chase builds with the music rather than being 100% on.
  • Ramp down at the end of a sequence to fade out running effects as the music fades.
  • Adjust the level of a group of channels that are to be less emphasized over a period of time in a sequence.
  • Ramp Up/Down at the beginning and end of PixelPlane effects to ease transitions from one effect to another.


Figure 5-24

To Create a Submaster Lighting Channel:

  • Click Manage Channels -> Manage Master Lighting Channels.
  • Click Add New Lighting Channel. Figure 5-24 will appear.
  • Click in the Name field and name the Submaster Lighting Channel.



Figure 5-25

To Assign Channels to a Submaster Lighting Channel:

  • Left-click in the Channels field.
  • Figure 5-25 will open.
  • Highlight the channels you want the Submaster Lighting Channel to control.
  • Click the Check Button and then click OK.
  • Your channels have now been associated with the Lighting Channel. Place a checkmark in the Active box to make it active, then click OK.



Working with Submaster Lighting Channels:

  • Add your new lighting channel to the display group of the channels it is associated with.
  • When you view the display group, you can now see the lighting channel in the channel grid along with the associated channels.
  • Apply Ramp Up, Ramp Down, and Level effects to the lighting channel as you need, just like you would to any other channel.
  • These effects will change the overall light output of the associated channels based on the effects you have assigned to it.


  • Note: Submaster Lighting Channels will ONLY affect grid cells where the lighting channel effect value is greater than zero. In other words, if there is no effect on the lighting channel, the associated channels will run their effects normally. They will only be affected by the lighting channel in those cells where you have applied effects to the lighting channel.


Activating the Submaster Lighting Channel:

  • Next to the save button, check the Ask to Apply to Master Lighting box.
  • When you play your sequence with the Preview or Output, the Master Lighting Management window will open. Verify that the Submaster Lighting Channel is checked as active and click "ok" to run the sequence with the submaster lighting channel active.


HLS User Manual and Reference Guide
Previous Page Current Chapter Next Page
Fill Effects Chapter 5: Sequencing Channels and Adding Effects Sequencing with RGB Channels