Advanced Channel Management

From doityourselfchristmas.com
Revision as of 05:26, 27 January 2013 by Jlowe (talk | contribs) (created page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This is based on version 11V.

This portion of the manual is under heavy development.

Introduction


The Manage Raw Channels window is truly a powerful tool. In this document, we will explore some of the more advanced features of the channel manager. Something that everyone needs to know before doing anything with channels is, SAVE YOUR SEQUENCE BEFORE YOU MAKE CHANNEL CHANGES. When managing raw channels, there is no cancel or undo. What happens, happens. If you save your sequence right before working with channels, if something goes wrong, you can always restore to the previous backup.

Grid Columns and What They Mean


Figure 3-10

There are a number of columns in the Raw Channel window. Figure 3-10 shows a subset of those columns. (Some columns are out of view.)

  • Left-most Gray Square: This is a selection box. You left-click in here and the square becomes green. That channel (and any others you left-click on) is selected and can be moved, deleted, or otherwise modified.
  • Name: This field shows the name of the channels.
  • Universe: A numerical value from 0-5000. Any channels in universe 0 will never be displayed.
  • Channel: This is the numeric value of the channel. These are used when the sequence is sent to controlling hardware.
  • Color: This field is set to the color of the channel.
  • RGB: This checkbox is checked when a channel is an RGB lighting element or pixel.
  • Dimming Curve: This field is to set a dimming curve for the channel.
  • Order: This field is used to adjust the order of the channels.
  • Folder: The number of the folder that a channel is assigned to.
  • Multiple DMX Group: A normal DMX universe has 512 channels. This is active when using hardware that allows 4096 channels per universe.
  • Control Type: This is used with animation effects and trigger events.
  • GRB: Used when the order of the RGB is different from Red-Green-Blue.
  • Preview Group: This group number defines what Preview Group the channel belongs to.
  • Preview Number: This is the channel number for the assigned display group.


Advanced Renaming Channels


Reordering and Renumbering Channels


Using Folders


Deleting Channels


Program Help File


Paste help file from HLS channel manager here.


HLS User Manual and Reference Guide
Previous Page Current Chapter Next Page
Setting Up HLS Channels Chapter 3: Channel Management RGB Channels