HLS User Manual and Reference Guide: Difference between revisions

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This User Manual and Reference Guide is a detailed guide to using all aspects of HLS.  It is currently under significant development. To quickly get up and running with a sequence, you may want to look at the '''[[HLS Getting Started Manual]]'''.
This User Manual and Reference Guide is a detailed guide to using all aspects of HLS.  It is currently under significant development.  
 
 
To quickly get up and running with a sequence, you may want to look at the '''[[HLS Getting Started Manual]]'''.
 
 
Due to the rapid development of HLS, the links that follow will contain, in parenthesis, information that can help the user with a quick visual inspection:
*'''##X:''' The page is up to date as of the listed version.
*'''CN:''' '''C'''ontent '''N'''eeded to complete the page and it currently contains very little information.
 


__TOC__
__TOC__


===Getting HLS===
===Getting HLS===
 
----
====[[Download and Installation]]====
====[[Download and Installation]]====
====[[Upgrading HLS]]====
====[[Upgrading HLS]]====
<br /><br />
====[[Moving HLS Data Directories]]====
<br />
 
===Creating a Sequence===
----
An HLS Sequence consists of an audio file (generally) with lighting and other effects synchronized with the music.
 
====[[HLS Sequence Creation Wizard]] (16J)====
====[[Time Resolution]] (16J)====
<br />
 
===Channel Management===
----
Managing channels in HLS is one of the core tasks to building a sequence.  Each of the sub-pages will address various channel configurations and tasks.
 
====[[Setting up HLS Channels]] (16F)====
====[[Advanced Channel Management]] (16J)====
 
====[[RGB Channels]] (16J)====
 
====[[Configuring Display Groups]] (16J)====
====[[Sticky Channels]] (16J)====
====[[Segment Channels]] (16J)====
<br />
 
===Display Preview===
----
A Display Preview is a method of previewing how a display will look by assigning virtual channels to drawn objects superimposed over a picture.
====[[Creating a Display Preview]] (16J)====
<br />
 
===Sequencing Channels and Adding Effects===
----
Sequencing is the main "work" of syncronizing effects with the music.  HLS has basic effects which can be combined into more complex compound effects.  The sub-pages in this section discuss the various methods of adding effects to sequences.
 
====[[Creating Basic Effects]] (16J)====
====[[Adding and Using Beat Tracks]] (16J)====
====[[Setting Defaults for Effects]] (16J)====
====[[Creating Chase Effects]] (16J)====
====[[Mirroring Effects]] (16J)====
====[[Fill Effects]] (16J)====
====[[Submaster Lighting Channels]] (16J)====
====[[Sequencing with RGB Channels]] (16J)====
====[[Custom Effects]] (16J)====
====[[Creating a Library of Group Effects]] (16J)====
<br />
 
===Creating and Using PixelPlanes===
----
A PixelPlane is a single channel in the sequence editor that represents multiple pixels.  This allows macro control of pixels, with the ability to "drop" effects onto a plane, such as with Nutcracker, and manipulate the entire effect as if it were one channel.
 
====[[Creating a PixelPlane]] (16J)====
====[[The PixelPlane Editor: Creating Effects]] (16J)====
====[[Using Nutcracker with a PixelPlane]] (16J)====
====[[Fill Channels]] (16J)====
====[[PixelPlane Transitions Using Lighting Channels]] (16J)====
====[[Drawing a PixelPlane in the Display Preview]] (16J)====
<br />
 
===Facial Animation===
----
====[[Facial Animation]] (CN)====
<br />


===Creating an HLS Sequence===
===Sequence Playback===
----
====[[Sequence Playback]] (16J)====
<br />


====[[Setting up the Audio]]====
===Sequence Output===
====[[Setting up the Time Resolution]]====
----
<br /><br />  
====[[Preparing Channels for Output]] (13F)====
====[[Hardware Configuration]] (13F)====
====[[Working with Playlists]] (13F)====
====[[Creating and Running a Schedule]] (13F)====
<br />


===[[Channel Management]]===
===Advanced Features===
----
====[[Trigger Events]] (CN)====
====[[RDS Output]] (16K)====


====[[Setting up HLS Channels]]====
====[[Servo Motors]] (CN)====
====[[Configuring Display Groups]]====
====[[Remote-Controlled Video Player]] (CN)====
====[[Adding and Deleting Channels]]====
====[[Using Audacity Labels]] (16J)====
====[[RGB Channels]]====
<br />
====[[Pixel Channels]]====
====[[Converting 3 channels Into a Single RGB Channel]]====
====[[Using Folders]]====
====[[Displaying a Group in the Main Window]]====
====[[Importing and Exporting]]====
=====[[Comma-Separated Values (CSV)]]=====
=====[[Importing a Sequence from Vixen]]=====
=====[[Importing a Sequence from LOR]]=====
=====[[Moving or Sharing Sequences]]=====
=====[[Sharing Library Effects]]=====
<br /><br />


===[[Creating a Display Preview]]===
===Importing and Exporting Data and Sequences===
===[[Using the PixelPlane]]===
----
====[[Using HLS Sequence Images]] (16J)====
====[[Importing and Exporting CSV]] (16J)====
====[[Importing a Sequence from Vixen]] (16J)====
====[[Importing a Sequence from LOR]] (16J)====
====[[Sharing HLS Sequences]] (16J)====
====[[Sharing Library Effects]] (16J)====
====[[Copying and Pasting Channels from Another Sequence]] (16J)====
<br />


===[[Setting up Dimming Curves]]===
===Reference Guide===
===[[Sequencing Channels and Adding Effects]]===
----
====[[Adding and Using Beat Tracks]]====
====[[Restoring a Sequence from Backup]] (16J)====
====[[Creating Basic Effects]]====
====[[HLS Dimming Curves]] (16J)====
====[[Setting Defaults for Level, Ramps, and min/max out]]====
====[[Crosshair Cursor]] (16J)====
====[[Creating Chase Effects]]====
====[[The HLS Toolbar]] (16J)====
====[[Mirroring Effects]]====
====[[Master Lighting Channel]] (16J)====
====[[Fill Effects]]====
<br />
====[[Over Control Ramp]]====
====[[Custom Effects]]====
====[[Creating a Library of Group Effects]]====
====[[Pixel Plane Effects]]====
=====[[Using Nutcracker with Pixel Plane]]=====
===[[Sequence Playback]]===
===[[Outputting the Sequence]]===
====[[Hardware Configuration]]====
====[[Selecting the Output Method]]====
====[[Working with Playlists]]====
====[[Creating and Running a Schedule]]====
===[[Advanced Hardware Configuration]]===
====[[Trigger Events]]====
====[[RDS Output]]====
====[[Servo Motors]]====


[[Category:HLS User Manual]]
[[Category:HLS]]
[[Category:HLS]]
[[Category:DIYC Software]]
[[Category:DIYC Index]]
[[Category:DIYC Index]]
[[Category:Pixel]]

Latest revision as of 00:52, 26 October 2013

[Back to HLS Main Page]


This User Manual and Reference Guide is a detailed guide to using all aspects of HLS. It is currently under significant development.


To quickly get up and running with a sequence, you may want to look at the HLS Getting Started Manual.


Due to the rapid development of HLS, the links that follow will contain, in parenthesis, information that can help the user with a quick visual inspection:

  • ##X: The page is up to date as of the listed version.
  • CN: Content Needed to complete the page and it currently contains very little information.



Getting HLS


Download and Installation

Upgrading HLS

Moving HLS Data Directories


Creating a Sequence


An HLS Sequence consists of an audio file (generally) with lighting and other effects synchronized with the music.

HLS Sequence Creation Wizard (16J)

Time Resolution (16J)


Channel Management


Managing channels in HLS is one of the core tasks to building a sequence. Each of the sub-pages will address various channel configurations and tasks.

Setting up HLS Channels (16F)

Advanced Channel Management (16J)

RGB Channels (16J)

Configuring Display Groups (16J)

Sticky Channels (16J)

Segment Channels (16J)


Display Preview


A Display Preview is a method of previewing how a display will look by assigning virtual channels to drawn objects superimposed over a picture.

Creating a Display Preview (16J)


Sequencing Channels and Adding Effects


Sequencing is the main "work" of syncronizing effects with the music. HLS has basic effects which can be combined into more complex compound effects. The sub-pages in this section discuss the various methods of adding effects to sequences.

Creating Basic Effects (16J)

Adding and Using Beat Tracks (16J)

Setting Defaults for Effects (16J)

Creating Chase Effects (16J)

Mirroring Effects (16J)

Fill Effects (16J)

Submaster Lighting Channels (16J)

Sequencing with RGB Channels (16J)

Custom Effects (16J)

Creating a Library of Group Effects (16J)


Creating and Using PixelPlanes


A PixelPlane is a single channel in the sequence editor that represents multiple pixels. This allows macro control of pixels, with the ability to "drop" effects onto a plane, such as with Nutcracker, and manipulate the entire effect as if it were one channel.

Creating a PixelPlane (16J)

The PixelPlane Editor: Creating Effects (16J)

Using Nutcracker with a PixelPlane (16J)

Fill Channels (16J)

PixelPlane Transitions Using Lighting Channels (16J)

Drawing a PixelPlane in the Display Preview (16J)


Facial Animation


Facial Animation (CN)


Sequence Playback


Sequence Playback (16J)


Sequence Output


Preparing Channels for Output (13F)

Hardware Configuration (13F)

Working with Playlists (13F)

Creating and Running a Schedule (13F)


Advanced Features


Trigger Events (CN)

RDS Output (16K)

Servo Motors (CN)

Remote-Controlled Video Player (CN)

Using Audacity Labels (16J)


Importing and Exporting Data and Sequences


Using HLS Sequence Images (16J)

Importing and Exporting CSV (16J)

Importing a Sequence from Vixen (16J)

Importing a Sequence from LOR (16J)

Sharing HLS Sequences (16J)

Sharing Library Effects (16J)

Copying and Pasting Channels from Another Sequence (16J)


Reference Guide


Restoring a Sequence from Backup (16J)

HLS Dimming Curves (16J)

Crosshair Cursor (16J)

The HLS Toolbar (16J)

Master Lighting Channel (16J)