HLS User Manual and Reference Guide: Difference between revisions

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[[File:HLS-Logo.jpg|250px]]<br />
[[File:HLS-Logo.jpg|250px]]<br />


This User Manual and Reference Guide is a detailed guide to using all aspects of HLS.  It is currently under significant development. To quickly get up and running with a sequence, you may want to look at the '''[[HLS Getting Started Manual]]'''. Due to the rapid development of HLS, each of the links will contain, in parenthesis, which version of HLS was used to create that portion of the manual. The links will contain an '''R''' in parenthesis to indicate that the page is in need of revision.
This User Manual and Reference Guide is a detailed guide to using all aspects of HLS.  It is currently under significant development.  
 
 
To quickly get up and running with a sequence, you may want to look at the '''[[HLS Getting Started Manual]]'''.
 
 
Due to the rapid development of HLS, the links that follow will contain, in parenthesis, information that can help the user with a quick visual inspection:
*'''##X:''' The page is up to date as of the listed version.
*'''CN:''' '''C'''ontent '''N'''eeded to complete the page and it currently contains very little information.


That way, it will be easy for others to determine which portions are up to date and which are out of date with a quick visual inspection.


__TOC__
__TOC__


===Getting HLS===
===Getting HLS===
----
----
====[[Download and Installation]] (11V)====
====[[Download and Installation]]====
====[[Upgrading HLS]] (11V)====
====[[Upgrading HLS]]====
====[[Moving HLS Data Directories]]====
<br />
<br />


Line 19: Line 28:
An HLS Sequence consists of an audio file (generally) with lighting and other effects synchronized with the music.
An HLS Sequence consists of an audio file (generally) with lighting and other effects synchronized with the music.


====[[Starting a new HLS Sequence]] (11V)====
====[[HLS Sequence Creation Wizard]] (16J)====
====[[Audio File]] (11V)====
====[[Time Resolution]] (16J)====
====[[Time Resolution]] (11V)====
<br />
<br />


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Managing channels in HLS is one of the core tasks to building a sequence.  Each of the sub-pages will address various channel configurations and tasks.
Managing channels in HLS is one of the core tasks to building a sequence.  Each of the sub-pages will address various channel configurations and tasks.


====[[Setting up HLS Channels]] (11V)====
====[[Setting up HLS Channels]] (16F)====
====[[Advanced Channel Management]]====
====[[Advanced Channel Management]] (16J)====
====[[RGB Channels]] (R)====
 
====[[Configuring Display Groups]]====
====[[RGB Channels]] (16J)====
====[[Sticky Channels]]====
 
====[[Master and Submaster Lighting Channels]]====
====[[Configuring Display Groups]] (16J)====
====[[Importing and Exporting]]====
====[[Sticky Channels]] (16J)====
=====[[Comma-Separated Values (CSV)]]=====
====[[Segment Channels]] (16J)====
=====[[Importing a Sequence from Vixen]]=====
=====[[Importing a Sequence from LOR]] (11V)=====
=====[[Moving or Sharing Sequences]]=====
=====[[Sharing Library Effects]]=====
<br />
<br />


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----
----
A Display Preview is a method of previewing how a display will look by assigning virtual channels to drawn objects superimposed over a picture.
A Display Preview is a method of previewing how a display will look by assigning virtual channels to drawn objects superimposed over a picture.
====[[Creating a Display Preview]] (11V)====
====[[Creating a Display Preview]] (16J)====
<br />
 
===Dimming Curves===
----
Dimming curves can be used to give the appearance of a more "natural" ramp on and off to LED lights.
====[[Setting up Dimming Curves]]====
<br />
<br />


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Sequencing is the main "work" of syncronizing effects with the music.  HLS has basic effects which can be combined into more complex compound effects.  The sub-pages in this section discuss the various methods of adding effects to sequences.
Sequencing is the main "work" of syncronizing effects with the music.  HLS has basic effects which can be combined into more complex compound effects.  The sub-pages in this section discuss the various methods of adding effects to sequences.


====[[Adding and Using Beat Tracks]]====
====[[Creating Basic Effects]] (16J)====
====[[Creating Basic Effects]]====
====[[Adding and Using Beat Tracks]] (16J)====
====[[Setting Defaults for Level, Ramps, and min/max out]]====
====[[Setting Defaults for Effects]] (16J)====
====[[Creating Chase Effects]]====
====[[Creating Chase Effects]] (16J)====
====[[Mirroring Effects]]====
====[[Mirroring Effects]] (16J)====
====[[Fill Effects]]====
====[[Fill Effects]] (16J)====
====[[Over Control Effects]]====
====[[Submaster Lighting Channels]] (16J)====
====[[Custom Effects]]====
====[[Sequencing with RGB Channels]] (16J)====
====[[Creating a Library of Group Effects]]====
====[[Custom Effects]] (16J)====
====[[Copying and Pasting Channels]]====
====[[Creating a Library of Group Effects]] (16J)====
====[[Copying and Pasting Channels from a Second Sequence]]====
<br />
<br />


===The PixelPlane===
===Creating and Using PixelPlanes===
----
----
A PixelPlane is a single channel in the sequence editor that represents multiple pixels.  This allows macro control of pixels, with the ability to "drop" effects onto a plane, such as with Nutcracker, and manipulate the entire effect as if it were one channel.
A PixelPlane is a single channel in the sequence editor that represents multiple pixels.  This allows macro control of pixels, with the ability to "drop" effects onto a plane, such as with Nutcracker, and manipulate the entire effect as if it were one channel.


====[[PixelPlane Editor]]====
====[[Creating a PixelPlane]] (16J)====
=====[[MegaTree]]=====
====[[The PixelPlane Editor: Creating Effects]] (16J)====
=====[[Using Nutcracker with the PixelPlane]]=====
====[[Using Nutcracker with a PixelPlane]] (16J)====
====[[Fill Channels]] (16J)====
====[[PixelPlane Transitions Using Lighting Channels]] (16J)====
====[[Drawing a PixelPlane in the Display Preview]] (16J)====
<br />
 
===Facial Animation===
----
====[[Facial Animation]] (CN)====
<br />
<br />


===Sequence Playback===
===Sequence Playback===
----
----
====[[Sequence Playback]]====
====[[Sequence Playback]] (16J)====
====[[Play from a Mark]]====
<br />
<br />


===Sequence Output===
===Sequence Output===
----
----
====[[Hardware Configuration]]====
====[[Preparing Channels for Output]] (13F)====
====[[Selecting the Output Method]]====
====[[Hardware Configuration]] (13F)====
====[[Working with Playlists]]====
====[[Working with Playlists]] (13F)====
====[[Creating and Running a Schedule]]====
====[[Creating and Running a Schedule]] (13F)====
<br />
<br />


===Advanced Hardware Configuration===
===Advanced Features===
----
----
====[[Trigger Events]]====
====[[Trigger Events]] (CN)====
====[[RDS Output]]====
====[[RDS Output]] (16K)====
====[[Servo Motors]]====
 
====[[Servo Motors]] (CN)====
====[[Remote-Controlled Video Player]] (CN)====
====[[Using Audacity Labels]] (16J)====
<br />
<br />


===Tools===
===Importing and Exporting Data and Sequences===
----
----
====[[Restoring a Sequence from Backup]] (11V)====
====[[Using HLS Sequence Images]] (16J)====
====[[Crosshair Cursor]] (11V)====
====[[Importing and Exporting CSV]] (16J)====
====[[Importing a Sequence from Vixen]] (16J)====
====[[Importing a Sequence from LOR]] (16J)====
====[[Sharing HLS Sequences]] (16J)====
====[[Sharing Library Effects]] (16J)====
====[[Copying and Pasting Channels from Another Sequence]] (16J)====
<br />
 
===Reference Guide===
----
====[[Restoring a Sequence from Backup]] (16J)====
====[[HLS Dimming Curves]] (16J)====
====[[Crosshair Cursor]] (16J)====
====[[The HLS Toolbar]] (16J)====
====[[Master Lighting Channel]] (16J)====
<br />


[[Category:HLS User Manual]]
[[Category:HLS User Manual]]
[[Category:HLS]]
[[Category:HLS]]
[[Category:DIYC Software]]
[[Category:DIYC Index]]
[[Category:DIYC Index]]
[[Category:Pixel]]

Latest revision as of 00:52, 26 October 2013

[Back to HLS Main Page]


This User Manual and Reference Guide is a detailed guide to using all aspects of HLS. It is currently under significant development.


To quickly get up and running with a sequence, you may want to look at the HLS Getting Started Manual.


Due to the rapid development of HLS, the links that follow will contain, in parenthesis, information that can help the user with a quick visual inspection:

  • ##X: The page is up to date as of the listed version.
  • CN: Content Needed to complete the page and it currently contains very little information.



Getting HLS


Download and Installation

Upgrading HLS

Moving HLS Data Directories


Creating a Sequence


An HLS Sequence consists of an audio file (generally) with lighting and other effects synchronized with the music.

HLS Sequence Creation Wizard (16J)

Time Resolution (16J)


Channel Management


Managing channels in HLS is one of the core tasks to building a sequence. Each of the sub-pages will address various channel configurations and tasks.

Setting up HLS Channels (16F)

Advanced Channel Management (16J)

RGB Channels (16J)

Configuring Display Groups (16J)

Sticky Channels (16J)

Segment Channels (16J)


Display Preview


A Display Preview is a method of previewing how a display will look by assigning virtual channels to drawn objects superimposed over a picture.

Creating a Display Preview (16J)


Sequencing Channels and Adding Effects


Sequencing is the main "work" of syncronizing effects with the music. HLS has basic effects which can be combined into more complex compound effects. The sub-pages in this section discuss the various methods of adding effects to sequences.

Creating Basic Effects (16J)

Adding and Using Beat Tracks (16J)

Setting Defaults for Effects (16J)

Creating Chase Effects (16J)

Mirroring Effects (16J)

Fill Effects (16J)

Submaster Lighting Channels (16J)

Sequencing with RGB Channels (16J)

Custom Effects (16J)

Creating a Library of Group Effects (16J)


Creating and Using PixelPlanes


A PixelPlane is a single channel in the sequence editor that represents multiple pixels. This allows macro control of pixels, with the ability to "drop" effects onto a plane, such as with Nutcracker, and manipulate the entire effect as if it were one channel.

Creating a PixelPlane (16J)

The PixelPlane Editor: Creating Effects (16J)

Using Nutcracker with a PixelPlane (16J)

Fill Channels (16J)

PixelPlane Transitions Using Lighting Channels (16J)

Drawing a PixelPlane in the Display Preview (16J)


Facial Animation


Facial Animation (CN)


Sequence Playback


Sequence Playback (16J)


Sequence Output


Preparing Channels for Output (13F)

Hardware Configuration (13F)

Working with Playlists (13F)

Creating and Running a Schedule (13F)


Advanced Features


Trigger Events (CN)

RDS Output (16K)

Servo Motors (CN)

Remote-Controlled Video Player (CN)

Using Audacity Labels (16J)


Importing and Exporting Data and Sequences


Using HLS Sequence Images (16J)

Importing and Exporting CSV (16J)

Importing a Sequence from Vixen (16J)

Importing a Sequence from LOR (16J)

Sharing HLS Sequences (16J)

Sharing Library Effects (16J)

Copying and Pasting Channels from Another Sequence (16J)


Reference Guide


Restoring a Sequence from Backup (16J)

HLS Dimming Curves (16J)

Crosshair Cursor (16J)

The HLS Toolbar (16J)

Master Lighting Channel (16J)