Custom Props Editor

6. Select the string you want to work with, and hold down the control button then click on the screen to add points
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7-10. Add more objects to the display
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11-13. Add a 'Nested' object into the eyes...will turn on with the eyes.. but can be controlled separately
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14- We're done.. so lets remove the extra strings we dont need
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15 - Custom Objects drop down shows the 'Face' we just created
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16 - Dropped on the preview and resized
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17 - String type set to pixel... now lets edit the linked elements
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18 - As you can see there are strings for each of the 'elements' with pixels in the display
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19 - New Context menu.... now we can generate the ElementNodes based on the element we are working on
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20 - Shows the new 'Element Nodes' with correlating strings linked to the display element
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Current issues:
1. I've got an issue where for some reason it's not saving the node relationships when I exit the form.
2. The selection box for the element is still a litttle 'off'

But overall its much more fluid to use than the clunky v1 I came up with.... I'm going to work on the current issues for a couple more days and once I get those figured out.. I'll post a test build.
 

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I'm wondering if any progress has been made on the prop editor. Here's an interesting thought. If the x,y coordinates of an element, say a poly line, can be captured off a preview. Seems like a custom model could be made similar to that of xlights. I've made a spider web with 8 legs, segmented into 4 elements. Then 3 circles, each segmented into 8 elements. This is a total of 67 groups to make up the complete prop. The effects that can be made by doing this look amazing. But I'd still like to use standard effects on the whole prop. How can I get all the x,y coordinates of the whole group from the preview so that I can create a new custom group. This is probably a question for Jon.
 
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