Setting up HLS Channels: Difference between revisions

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''This is based on version 11V.''


====Introduction====
====Introduction====
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[[File:Manage-Channels-Menu.png|thumb|Figure 3-1]]
[[File:Manage-Channels-Menu.png|350px|thumb|Figure 3-1]]
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<br />
Channels are controlled using the ''Manage Channels'' Menu at the top of the screen. See figure 3-1. While there are many functions on this menu, this document will mainly focus on the first option: '''Manage Raw Channels'''. Select this option to add and manipulate the raw channels associated with the sequence you are working with.
HLS Channels are controlled using the ''Manage Channels'' Menu at the top of the screen. See figure 3-1. While there are many functions on this menu, this document will mainly focus on the first option: '''Manage Raw Channels'''. Select this option to add and manipulate the raw channels associated with the sequence you are working with.


'''Important:''' If you plan to use a time resolution that is different than the default (50 msec), it MUST be set BEFORE you add any channels.  Once you add channels, this time resolution CANNOT be changed.
'''Important:''' If you plan to use a time resolution that is different than the default (50 msec), it MUST be set BEFORE you add any channels.  Once you add channels, this time resolution CANNOT be changed.
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[[File:TimeReminder.jpg|thumb|Figure 3-2]]
[[File:TimeReminder.jpg|350px|thumb|Figure 3-2]]
Next we will set up output channels.  Click on the '''Manage Channels''' tab at the top of the page and then click on '''Manage Raw Channels'''. At this point you will see a message reminding you to choose your time period resolution before you continue (see Figure 3-2). Next, click on the OK button.
Next we will set up HLS Channels.  Click on the '''Manage Channels''' tab at the top of the page and then click on '''Manage Raw Channels'''. At this point you will see a message reminding you to choose your time period resolution before you continue (see Figure 3-2). Next, click on the OK button.
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====Adding Basic Channels====
====Adding Basic HLS Channels====
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The '''Channel Manager''' screen will now as appear (see Figure 3-3). This is where we will add and configure new channels.  At this point, you will not actually be assigning channels to a controller. To add channels:
The '''Channel Manager''' screen will now as appear (see Figure 3-3). This is where we will add and configure HLS channels.
*HLS Channels are not the same as channels on a controllerHLS channels can represent a strand of incandescents or LED's, a "super string" of 3 light colors connected to the same object, a dumb RGB item, a single pixel, or a plane of pixels. This versatility is one of the features that sets HLS apart from some other sequencers.
*Output channel configuration is handled in the "Output" section of HLS and cannot be setup from the Raw Channel Manager.
 
 
To add channels:
# In the ''# of Channels to Add'' field, type the numeric value of number of channels to add.
# In the ''# of Channels to Add'' field, type the numeric value of number of channels to add.
# Click the ''Add'' button to create the channels.
# Click the ''Add'' button to create the channels.


[[File:Channel Manager.jpg|thumb|900px|Figure 3-3]]
[[File:HLS_ChannelManager_Blank.png|350px|thumb|Figure 3-3]]
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====Naming Channels====
====Naming Channels====
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----
[[File:Channel-Manager-Name.jpg|thumb|Figure 3-4]]
[[File:Channel-Manager-Name.jpg|350px|thumb|Figure 3-4]]
HLS will pop up a window asking for the common name for the channels (See Figure 3-4).  You can enter anything in the blank and HLS will auto-number the channels, starting at 1.  If you would rather NOT start at 1, you can input a different number in parenthesis. For example, to add channels starting with number 15, you could enter ''Chan(15)'' into the box.  Hit Enter when complete.
HLS will pop up a window asking for the common name for the channels (See Figure 3-4).  You can enter anything in the blank and HLS will auto-number the channels, starting at 1.  If you would rather NOT start at 1, you can input a different number in parenthesis. For example, to add channels starting with number 15, you could enter ''Chan(15)'' into the box.  Hit Enter when complete.
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====Changing the Assigned Universe====
====Changing the Assigned Universe====
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----
[[File:Channel-Manager-Universe.png|thumb|Figure 3-5]]
[[File:HLS_ChannelManager_UniverseAssignment.png|350px|thumb|Figure 3-5]]
When adding channels, HLS automatically assigns them to '''Universe 0'''.  Any channels assigned to Universe 0 will NOT output to controllers or a preview windowSo, the first thing to do after adding the channels is to assign them to a "real" universe.
When adding channels, HLS automatically assigns them to '''Universe 0'''.  Any channels assigned to Universe 0 will NOT output to controllers.  If you'd like to, you can go ahead and assign channels to a universe.  Or, if you prefer, you can do this when you are ready to set your channels up for output.
*In the example of Figure 3-5, 24 channels have been added.
*In the example of Figure 3-5, 10 HLS channels have been added.
*To change them to '''Universe 1''':
*To change them to '''Universe 1''':
**Select all channels to change by clicking on the top channel (inside any box) and drag the mouse cursor down until all channels are selected.
**Select all channels to change by clicking on the top channel (inside any box) and drag the mouse cursor down until all channels are selected.
**Enter the number one is into the '''Renumber Selected Universe''' field  
**Enter the number one into the '''Renumber Selected Universe''' field.
**Click the '''Renumber Universe''' button.
**Click the '''Renumber Universe''' button.
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*'''Note:''' Some channels will always be Universe '''0'''. Channels like beat tracks, pixel planes, lighting channels, and segments are not designed for output.  These types of channels will be discussed further in the guide.
 
====Assigning Channel Numbers====
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[[File:Channel-Manager-NumberChannel.png|thumb|Figure 3-6]]
HLS does not automatically assign channel numbers. To assign channel numbers:
*Select all channels to number/renumber by clicking and dragging from the top channel to the last.
*Click the '''ReNumber All Channels for Output''' button.
*Figure 3-6 demonstrates what this would look like after pressing the button with 24 new channels.
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====Applying Colors to Channels====
====Applying Colors to Channels====
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[[File:Channel-Manager-Color-Picker.png|thumb|Figure 3-7]]
[[File:Channel-Manager-Color-Picker.png|350px|thumb|Figure 3-7]]
Setting a color for a channel is important as it is the color that appears in the sequencer as you add effects and is also used in the Display Preview.  HLS has a simple and straight-forward way to do so.
Setting a color for an HLS channel is important as it is the color that appears in the sequencer as you add effects and is also used in the Display Preview.
*In the top right corner, there is a color block.  Click it to bring up the '''Color Picker''' (See figure 3-7).
*In the top right corner, there is a color block.  Click it to bring up the '''Color Picker''' (See figure 3-7).
*Once the Color Picker is open, you can easily set it to one of the more common lighting colors or you can click the drop down box in the bottom left to choose any color you like.
*Once the Color Picker is open, you can easily set it to one of the more common lighting colors or you can click the drop down box in the bottom left to choose any color you like.
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*Right-click in the '''Color''' column of any channels you want to be demonstrated with that color. (See figure 3-8.)
*Right-click in the '''Color''' column of any channels you want to be demonstrated with that color. (See figure 3-8.)
*'''Hint:''' To save time, choose one color at a time and set all same-colored channels at the same time before switching to another color.
*'''Hint:''' To save time, choose one color at a time and set all same-colored channels at the same time before switching to another color.
[[File:Channel-Manager-Colored-Channels.png|thumb|Figure 3-8]]
[[File:Channel-Manager-Colored-Channels.png|350px|thumb|Figure 3-8]]
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====Simple Renaming====
====Simple Renaming====
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[[File:Channel-Manager-Simple-Renaming.png|thumb|px700|Figure 3-9]]
[[File:Channel-Manager-Simple-Renaming.png|350px|thumb|px700|Figure 3-9]]
Generally, you won't want to keep a bunch of channels with the same name. Simple renaming of individual channels is simple. In the example shown in Figure 3-9, the first channel has been renamed and the second channel is in process of being renamed.
Generally, you won't want to keep a bunch of channels with the same name. Or you may want to make minor changes to names as you go along. In the example shown in Figure 3-9, the first channel has been renamed and the second channel is in process of being renamed.
*First, you MUST check the '''UnFreeze Name to Edit''' box in the top left.
*First, you MUST check the '''UnFreeze Name to Edit''' box in the top left.
*Once names are unlocked, click into the field and type a new name.
*Once names are unlocked, click into the field and type a new name.
*More complex group renaming is in the [[Changing the Channel Configuration]] section.
*Group renaming, using folders, moving items, and other complex tasks are in the [[Advanced Channel Management]] section.
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<noinclude>
{| class="wikitable"
{| class="wikitable"
! colspan="3"| [[HLS User Manual and Reference Guide]]
! colspan="3"| [[HLS User Manual and Reference Guide]]
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| align="center" | [[HLS User Manual and Reference Guide#Creating_a_Sequence | Chapter 2: Creating a Sequence]]
| align="center" | [[HLS User Manual and Reference Guide#Creating_a_Sequence | Chapter 2: Creating a Sequence]]
| align="center" | [[HLS User Manual and Reference Guide#Channel_Management | Chapter 3: Channel Management]]
| align="center" | [[HLS User Manual and Reference Guide#Channel_Management | Chapter 3: Channel Management]]
| align="center" | [[Changing the Channel Configuration]]
| align="center" | [[Advanced Channel Management]]
|}
|}
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[[Category:HLS User Manual]]
[[Category:HLS User Manual]]
[[Category:HLS]]
[[Category:HLS]]
[[Category:DIYC Index]]
<noinclude>

Latest revision as of 00:00, 26 October 2013

Introduction


Figure 3-1


HLS Channels are controlled using the Manage Channels Menu at the top of the screen. See figure 3-1. While there are many functions on this menu, this document will mainly focus on the first option: Manage Raw Channels. Select this option to add and manipulate the raw channels associated with the sequence you are working with.

Important: If you plan to use a time resolution that is different than the default (50 msec), it MUST be set BEFORE you add any channels. Once you add channels, this time resolution CANNOT be changed.


Figure 3-2

Next we will set up HLS Channels. Click on the Manage Channels tab at the top of the page and then click on Manage Raw Channels. At this point you will see a message reminding you to choose your time period resolution before you continue (see Figure 3-2). Next, click on the OK button.

Adding Basic HLS Channels


The Channel Manager screen will now as appear (see Figure 3-3). This is where we will add and configure HLS channels.

  • HLS Channels are not the same as channels on a controller. HLS channels can represent a strand of incandescents or LED's, a "super string" of 3 light colors connected to the same object, a dumb RGB item, a single pixel, or a plane of pixels. This versatility is one of the features that sets HLS apart from some other sequencers.
  • Output channel configuration is handled in the "Output" section of HLS and cannot be setup from the Raw Channel Manager.


To add channels:

  1. In the # of Channels to Add field, type the numeric value of number of channels to add.
  2. Click the Add button to create the channels.
Figure 3-3


Naming Channels


Figure 3-4

HLS will pop up a window asking for the common name for the channels (See Figure 3-4). You can enter anything in the blank and HLS will auto-number the channels, starting at 1. If you would rather NOT start at 1, you can input a different number in parenthesis. For example, to add channels starting with number 15, you could enter Chan(15) into the box. Hit Enter when complete.

Changing the Assigned Universe


Figure 3-5

When adding channels, HLS automatically assigns them to Universe 0. Any channels assigned to Universe 0 will NOT output to controllers. If you'd like to, you can go ahead and assign channels to a universe. Or, if you prefer, you can do this when you are ready to set your channels up for output.

  • In the example of Figure 3-5, 10 HLS channels have been added.
  • To change them to Universe 1:
    • Select all channels to change by clicking on the top channel (inside any box) and drag the mouse cursor down until all channels are selected.
    • Enter the number one into the Renumber Selected Universe field.
    • Click the Renumber Universe button.
  • Note: Some channels will always be Universe 0. Channels like beat tracks, pixel planes, lighting channels, and segments are not designed for output. These types of channels will be discussed further in the guide.


Applying Colors to Channels


Figure 3-7

Setting a color for an HLS channel is important as it is the color that appears in the sequencer as you add effects and is also used in the Display Preview.

  • In the top right corner, there is a color block. Click it to bring up the Color Picker (See figure 3-7).
  • Once the Color Picker is open, you can easily set it to one of the more common lighting colors or you can click the drop down box in the bottom left to choose any color you like.
  • Once you have selected a color, click OK to use it.
  • Right-click in the Color column of any channels you want to be demonstrated with that color. (See figure 3-8.)
  • Hint: To save time, choose one color at a time and set all same-colored channels at the same time before switching to another color.
Figure 3-8


Simple Renaming


Figure 3-9

Generally, you won't want to keep a bunch of channels with the same name. Or you may want to make minor changes to names as you go along. In the example shown in Figure 3-9, the first channel has been renamed and the second channel is in process of being renamed.

  • First, you MUST check the UnFreeze Name to Edit box in the top left.
  • Once names are unlocked, click into the field and type a new name.
  • Group renaming, using folders, moving items, and other complex tasks are in the Advanced Channel Management section.


HLS User Manual and Reference Guide
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Chapter 2: Creating a Sequence Chapter 3: Channel Management Advanced Channel Management