Drawing a PixelPlane in the Display Preview: Difference between revisions

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''Current as of Version 12Z.''


'''Note:''' Be sure to read the section on [[Creating a Display Preview]] to get an understanding of how Display Previews work and how to set it up. While this will cover the steps for a PixelPlane, it is assumed that you have an understanding of the basics.
'''Note:''' Be sure to read the section on [[Creating a Display Preview]] to get an understanding of how Display Previews work and how to set it up. While this will cover the steps for a PixelPlane, it is assumed that you have an understanding of the basics.
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*Draw the object in the window and press Spacebar.
*Draw the object in the window and press Spacebar.


[[File:HLS_PixelPlane_Preview.png|thumb|Figure 6-A]]
[[File:HLS_PixelPlane_Preview.png|350px|thumb|Figure 6-33]]
*Figure 6-A will appear.
*Figure 6-33 will appear.
*Enter the number of Strings in your object.
*Enter the number of Strings in your object.
*Enter the number of lights or pixels in each string.
*Enter the number of lights or pixels in each string.
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<br clear=all>
<br clear=all>


[[File:HLS_PixelPlane_Preview_AssignLights.png|thumb|Figure 6-B]]
[[File:HLS_PixelPlane_Preview_AssignLights.png|350px|thumb|Figure 6-34]]
*Now you must assign your pixel strings to the appropriate preview strings.
*Now you must assign your pixel strings to the appropriate preview strings.
*Click in the name field of string 1.
*Click in the name field of string 1.
*Figure 6-B will appear.
*Figure 6-34 will appear.
*Select Multiple Pixels
*Select Multiple Pixels
*The Number of Pixels field will automatically be filled.
*The Number of Pixels field will automatically be filled.
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*'''Note:''' Follow directions in [[Creating a Display Preview]] to set a display preview as active and view your sequence while running it.
*'''Note:''' Follow directions in [[Creating a Display Preview]] to set a display preview as active and view your sequence while running it.
<noinclude>
{| class="wikitable"
! colspan="3"| [[HLS User Manual and Reference Guide]]
|-
! align="center"|Previous Page
! align="center"|Current Chapter
! align="center"|Next Page
|-
| align="center" | [[PixelPlane Transitions Using Lighting Channels]]
| align="center" | [[HLS User Manual and Reference Guide#Creating_and_Using_PixelPlanes | Chapter 6: Creating and Using PixelPlanes]]
| align="center" | [[HLS User Manual and Reference Guide#Facial_Animation | Chapter 7: Facial Animation]]
|}
<br />
[[Category:HLS User Manual]]
</noinclude>

Latest revision as of 04:31, 24 March 2013

Note: Be sure to read the section on Creating a Display Preview to get an understanding of how Display Previews work and how to set it up. While this will cover the steps for a PixelPlane, it is assumed that you have an understanding of the basics.


Assigning Your PixelPlane Object to a Preview Group:

  • Open the Channel Manager (Manage Channels -> Manage Raw Channels).
  • Open your PixelPlane object by clicking its folder.
  • Highlight all of the PixelPlane channels.
  • In the Preview Group/Number bulk renaming field, enter your starting group, followed by a comma, followed by the number of pixels in each string.
    • Example: A MegaTree with 16 strands of 50 pixels each would be entered as 1,50. This would number each string to its own display group.
  • Click Done with Changes.


Drawing the PixelPlane Object:

  • Open your Preview (Preview -> Edit New Preview). Then, select Pick Preview and select your preview file and click Ok.
  • In the Preview Toolbar, click the button that represents your PixelPlane object.
  • Draw the object in the window and press Spacebar.
Figure 6-33
  • Figure 6-33 will appear.
  • Enter the number of Strings in your object.
  • Enter the number of lights or pixels in each string.
  • Enter a name for the object.
  • Click the create button.


Figure 6-34
  • Now you must assign your pixel strings to the appropriate preview strings.
  • Click in the name field of string 1.
  • Figure 6-34 will appear.
  • Select Multiple Pixels
  • The Number of Pixels field will automatically be filled.
  • Click "Assign Channels in Reverse" IF your strings run in reverse.
  • Click in the blue name field.
  • In the window that opens, select the first string, first pixel.
  • Click OK to close the Assign Light window.


  • In the Object window, Select Force Pixel and then click Force Assign.
  • Click YES to the dialog box.
  • This will load all additional pixels and strings.
  • To verify correct loading, you can now left-click in the show box to see the string light up in the visualizer window.
  • Click SAVE to save the preview.
  • Close the preview.



HLS User Manual and Reference Guide
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PixelPlane Transitions Using Lighting Channels Chapter 6: Creating and Using PixelPlanes Chapter 7: Facial Animation