Drawing a PixelPlane in the Display Preview: Difference between revisions

From doityourselfchristmas.com
Jump to navigation Jump to search
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
(No difference)

Latest revision as of 04:31, 24 March 2013

Note: Be sure to read the section on Creating a Display Preview to get an understanding of how Display Previews work and how to set it up. While this will cover the steps for a PixelPlane, it is assumed that you have an understanding of the basics.


Assigning Your PixelPlane Object to a Preview Group:

  • Open the Channel Manager (Manage Channels -> Manage Raw Channels).
  • Open your PixelPlane object by clicking its folder.
  • Highlight all of the PixelPlane channels.
  • In the Preview Group/Number bulk renaming field, enter your starting group, followed by a comma, followed by the number of pixels in each string.
    • Example: A MegaTree with 16 strands of 50 pixels each would be entered as 1,50. This would number each string to its own display group.
  • Click Done with Changes.


Drawing the PixelPlane Object:

  • Open your Preview (Preview -> Edit New Preview). Then, select Pick Preview and select your preview file and click Ok.
  • In the Preview Toolbar, click the button that represents your PixelPlane object.
  • Draw the object in the window and press Spacebar.
Figure 6-33
  • Figure 6-33 will appear.
  • Enter the number of Strings in your object.
  • Enter the number of lights or pixels in each string.
  • Enter a name for the object.
  • Click the create button.


Figure 6-34
  • Now you must assign your pixel strings to the appropriate preview strings.
  • Click in the name field of string 1.
  • Figure 6-34 will appear.
  • Select Multiple Pixels
  • The Number of Pixels field will automatically be filled.
  • Click "Assign Channels in Reverse" IF your strings run in reverse.
  • Click in the blue name field.
  • In the window that opens, select the first string, first pixel.
  • Click OK to close the Assign Light window.


  • In the Object window, Select Force Pixel and then click Force Assign.
  • Click YES to the dialog box.
  • This will load all additional pixels and strings.
  • To verify correct loading, you can now left-click in the show box to see the string light up in the visualizer window.
  • Click SAVE to save the preview.
  • Close the preview.



HLS User Manual and Reference Guide
Previous Page Current Chapter Next Page
PixelPlane Transitions Using Lighting Channels Chapter 6: Creating and Using PixelPlanes Chapter 7: Facial Animation