Fill Channels: Difference between revisions

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[http://www.youtube.com/watch?v=6Y8Y-Xx1WUc#t=2m6s Fill Channels]
[http://www.youtube.com/watch?v=6Y8Y-Xx1WUc#t=2m6s Fill Channels]
{| class="wikitable"
! colspan="3"| [[HLS User Manual and Reference Guide]]
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| align="center" | [[Low Level Editing and Using Segments with a PixelPlane]]
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[[Category:HLS User Manual]]

Revision as of 04:00, 6 February 2013

Current as of Version 12H.


Fill Channels are designed to work with custom effects, such as the Pixel Plane. A Fill channel is a channel that "fills in" the background of pixel plane effects. This allows the opportunity to add background fill without messing up the complex effects that you have created. When a Fill Channel is activated, it will ONLY turn on when your PixelPlane effect is displaying. And it will ONLY light the OFF pixels.


Setting up a Fill Channel:

  • Open the Fill Channel Manager: Manage Channels -> Manage Fill Channels
  • Click New and assign a channel to function as a fill channel.
  • Add the fill channel and your PixelPlane channel to the same display group.
  • Add background effects to the fill channel. These can be different colors, fades, etc.


Engaging a Fill Channel:

  • A Fill Channel must be engaged for it to show up.
  • In the main window, click Ask to Apply Master Lighting.
  • When you hit PLAY, the Master Lighting window will open. You don't need to check anything. Just click OK.
  • Your fill channel will now be active and will display when PixelPlane effects are playing.


Video:

Fill Channels


HLS User Manual and Reference Guide
Previous Page Current Chapter Next Page
Low Level Editing and Using Segments with a PixelPlane Chapter 6: The PixelPlane PixelPlane Effect Transitions Using Overlays