Talk:HLS User Manual and Reference Guide

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2-1-13 Removed the Audio File page because the information really belonged in various places: Playback for speed control, Beat Track for filtering, etc. It now redirects to the beat track page.

HLS User Manual and Reference Guide - PDF


This User Manual and Reference Guide is a detailed guide to using all aspects of HLS. It is currently under significant development. To quickly get up and running with a sequence, you may want to look at the HLS Getting Started Manual. Due to the rapid development of HLS, each of the links will contain, in parenthesis, which version of HLS was used to create that portion of the manual. The links will contain an R in parenthesis to indicate that the page is in need of revision.

That way, it will be easy for others to determine which portions are up to date and which are out of date with a quick visual inspection.

Getting HLS


Template:Download and Installation (12C)

Template:Upgrading HLS (12C)


Creating a Sequence


An HLS Sequence consists of an audio file (generally) with lighting and other effects synchronized with the music.

Template:HLS Sequence Creation Wizard (12C)

Template:Starting a new HLS Sequence (12C)

Template:Time Resolution (12C)


Channel Management


Managing channels in HLS is one of the core tasks to building a sequence. Each of the sub-pages will address various channel configurations and tasks.

Template:Setting up HLS Channels (11V)

Template:Advanced Channel Management (11V)

{{RGB Channels]] (12C)

Template:Configuring Display Groups (12C)

Template:Sticky Channels (12C)

Template:Segment Channels


Display Preview


A Display Preview is a method of previewing how a display will look by assigning virtual channels to drawn objects superimposed over a picture.

Template:Creating a Display Preview (12C)


Sequencing Channels and Adding Effects


Sequencing is the main "work" of syncronizing effects with the music. HLS has basic effects which can be combined into more complex compound effects. The sub-pages in this section discuss the various methods of adding effects to sequences.

Template:Creating Basic Effects (12C)

Template:Adding and Using Beat Tracks (12C)

Template:Setting Defaults for Effects (12C)

Template:Creating Chase Effects (12C)

Template:Mirroring Effects (12C)

Template:Fill Effects (12C)

Template:Over Control Effects (R)

Template:Sequencing with RGB Channels

Template:Custom Effects (R)

Template:Creating a Library of Group Effects (R)


Creating and Using PixelPlanes


A PixelPlane is a single channel in the sequence editor that represents multiple pixels. This allows macro control of pixels, with the ability to "drop" effects onto a plane, such as with Nutcracker, and manipulate the entire effect as if it were one channel.

Template:Creating a PixelPlane

Template:The PixelPlane Editor

Template:MegaTree=

Template:Using Nutcracker with PixelPlane

Template:Fill Channels

Template:Transitions Using Overlay Effects

Template:Drawing a PixelPlane in the Display Preview


Sequence Playback


Template:Sequence Playback (12C)


Sequence Output


Template:Hardware Configuration (R)

Template:Selecting the Output Method

Template:Working with Playlists

Template:Creating and Running a Schedule


Advanced Hardware Configuration


Template:Trigger Events

Template:RDS Output

Template:Servo Motors


Importing and Exporting Data and Sequences


Template:Importing and Exporting with Excel

Template:Importing a Sequence from Vixen (R)

Template:Importing a Sequence from LOR (12C)

Template:Moving or Sharing Sequences

Template:Sharing Library Effects

Template:Copying and Pasting Channels from Another Sequence


Reference Guide


Template:Restoring a Sequence from Backup (12C)

Template:HLS Dimming Curves (R)

Template:Crosshair Cursor (12C)

Template:Master and Submaster Lighting Channels