HLS Getting Started Manual: Difference between revisions

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<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">[[File:HLS Getting Started Manual.jpg|500px]]</div>
'''[[http://doityourselfchristmas.com/wiki/index.php?title=HLS Back to HLS Main Page]]'''


==[[http://doityourselfchristmas.com/wiki/index.php?title=HLS HLS Main Page]]==
[[File:HLS Getting Started Manual.jpg|250px]]
===[[Installing HLS]]===
 
===[[Creating a Sequence]]===
Due to the rapid development of HLS, each of the links will contain, in parenthesis, which version of HLS was used to create that portion of the manual. The links will contain an '''R''' in parenthesis to indicate that the page is in need of revision.
===[[Setting up Channels]]===
===[[Configuring Groups]]===
That way, it will be easy for others to determine which portions are up to date and which are out of date with a quick visual inspection.
===[[Adding or Deleting Channels]]===
===[[Creating a Preview]]===
===[[Installing HLS]] (11V)===
===[[Adding a Beat Track]]===
===[[Creating a Sequence]] (11V)===
===[[Configuring the Sequence for Output]]===
===[[Setting up Channels]] (11V)===
===[[Mirroring]]===
===[[Configuring Groups]] (11V)===
===[[Creating Custom Effects]]===
===[[Copying Channel Effects]]  (11V)===
===[[Creating a library of Group Effects]]===
===[[Adding or Deleting Channels]] (R)===
===[[Play From a Mark]]===
===[[Creating a Preview]] (11V)===
===[[Changing the Play Speed]]===
 
===[[Apply an Over Control Ramp]]===
 
===[[Creating a Playlist and a Schedule]]===
===The following sections are now superceded by the HLS User Manual and Reference Guide===
===[[Setting Defaults]]===
===[[Adding a Beat Track]] (R)===
===[[Dimming Curves]]===
===[[Configuring the Sequence for Output]] (R)===
===[[RGB]]===
===[[Creating Chases]]  (R)===
===[[Converting 3 R, G, B channels Into a Single RGB Channel]]===
===[[Mirroring]] (R)===
===[[Converting Vixen Files to HLS]]===
===[[Creating Custom Effects]] (R)===
===[[Creating a Sequence]]===
===[[Creating a library of Group Effects]] (R)===
===[[Tutorial Video and Links]]===
===[[Pixel Plane Effects]]  (R)===
===[[Play From a Mark]] (R)===
===[[Changing the Play Speed]] (R)===
===[[Apply an Over Control Ramp]] (R)===
===[[Creating a Playlist and a Schedule]] (R)===
===[[Setting Defaults for Ramps, Level, and Minimum and Maximum Output Levels]] (R)===
===[[Dimming Curves]] (R)===
===[[RGB]] (R)===
===[[Converting 3 R, G, B channels Into a Single RGB Channel]]===
===[[Converting Vixen Files to HLS]]===
===[[Converting LOR Files to HLS]]===
===[[Tutorial Video and Links]]===
 
[[Category:HLS]]
[[Category:DIYC Index]]
[[Category:DIYC Software]]

Latest revision as of 14:04, 1 February 2013

[Back to HLS Main Page]

Due to the rapid development of HLS, each of the links will contain, in parenthesis, which version of HLS was used to create that portion of the manual. The links will contain an R in parenthesis to indicate that the page is in need of revision.

That way, it will be easy for others to determine which portions are up to date and which are out of date with a quick visual inspection.

Installing HLS (11V)

Creating a Sequence (11V)

Setting up Channels (11V)

Configuring Groups (11V)

Copying Channel Effects (11V)

Adding or Deleting Channels (R)

Creating a Preview (11V)

The following sections are now superceded by the HLS User Manual and Reference Guide

===Adding a Beat Track  (R)===
===Configuring the Sequence for Output  (R)===
===Creating Chases  (R)===
===Mirroring  (R)===
===Creating Custom Effects  (R)===
===Creating a library of Group Effects  (R)===
===Pixel Plane Effects  (R)===
===Play From a Mark  (R)===
===Changing the Play Speed  (R)===
===Apply an Over Control Ramp  (R)===
===Creating a Playlist and a Schedule  (R)===
===Setting Defaults for Ramps, Level, and Minimum and Maximum Output Levels  (R)===
===Dimming Curves  (R)===
===RGB  (R)===
===Converting 3 R, G, B channels Into a Single RGB Channel===
===Converting Vixen Files to HLS===
===Converting LOR Files to HLS===
===Tutorial Video and Links===