The PixelPlane Editor: Creating Effects

From doityourselfchristmas.com
Revision as of 17:56, 12 February 2013 by Jlowe (talk | contribs) (created page.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
A page to Unify PP Effect Definitions.

Current as of Version 12P.

Introduction

The PixelPlane Editor has a number of effects that can be created for various PixelPlane Objects. This page contains all of the possible effects and explanations of how to use them. Some of the effects are not usable for every PixelPlane Object. Each effect contains a listing of the Objects that it can be applied to.


Diagonal


Figure 6-20

A Diagonal effect creates a diagonal "striping" that slides across the PixelPlane Object. Use With: Vertical Matrix.


The Options to customize the Diagonal Effect:

  • Rotate Clockwise: change rotation direction.
  • Speed of Rotation: How fast should the Diagonal lines slide.
  • Number of Bars: The number of bars to spiral. Each additional bar will add a new color (max 6). Additional bars after that will repeat the color additions.
  • Width of Bars: How wide the bars should be.
  • Diagonal: Angle of diagonal lines.
  • Sparkle: Add random sparkling pixels to the effect.



Vertical Bars


Figure 6-21

A Vertical Bar effect creates vertical bars that move across or around the PixelPlane Object. Use With: MegaTree, Vertical Matrix.


Options to Customize a Vertical Bar Effect:

  • Rotate Clockwise: change rotation direction.
  • Speed of Rotation: How fast should the bars move (lower numbers mean faster).
  • Number of Bars: The number of bars to move vertically. Each additional bar will add a new color (max 6). Additional bars after that will repeat the color additions.
  • Width of Bars: How wide the bars should be.
  • Sparkle: Add random sparkling pixels to the effect.



Horizontal Bars


Figure 6-22

A Horizontal Bar effect creates horizontal bars that slide up or down the PixelPlane Object. Use With: MegaTree, Vertical Matrix.


Options to Customize a Horizontal Bar Effect:

  • Motion Down: Move bars down instead of up.
  • Speed of Rotation: How fast should the bars move up/down (lower numbers mean faster).
  • Width of Bars: How wide the bars should be. This will also determine the number of bars that appear on the object.
  • Sparkle: Add random sparkling pixels to the effect.



Snow


Figure 6-23

A Snow effect creates random snowing of randomly colored pixels on the PixelPlane Object. Use With: MegaTree, Vertical Matrix.


Options to Customize a Snow Effect:

  • Speed of Rotation: How fast should the snow fall (lower numbers mean faster).
  • Snow Density: How dense the snowfall should be.
  • Sparkle: Effects how many snowflakes are white. To have all white snow, turn it up very high.
  • Accumulate Snow: As snow falls, have it accumulate at the bottom of the tree.
  • Snow White: Sets all accumulated snow as white, no matter what color it was when falling.



Meteors


Figure 6-24

A Meteors effect creates random meteors that streak down the matrix.


Options to Customize a Meteor Effect:

  • Speed of Rotation: How fast should the meteors fall (lower numbers mean faster).
  • Tail Length: Length of the tail on the meteor.
  • Meteor Density: How dense the "meteor field" should be.
  • Sparkle: Add random sparkling pixels to the head of the meteor. Only the head will sparkle.



Fireworks


Figure 6-25

A Firework effect creates fireworks that streak down the matrix. These are exactly the same as meteors, except when sparkle is applied. When it is applied, it will randomly "explode" the firework.


Options to Customize a Firework Effect:

  • Speed of Rotation: How fast should fireworks come (lower numbers mean faster).
  • Tail Length: Length of the tail of the firework.
  • Fireworks: Firework density.
  • Sparkle: Add random sparkling to the head of the firework. Unlike Meteor, Fireworks sparkles "explode" the head of the meteor.



Horizontal/Vertical Text


Figure 6-26

A Horizontal or Vertical text effect displays text that moves across the matrix either horizontally or vertically.


Options to Customize a Horizontal or Vertical Text Effect:

  • Click Line 1 to enter text to display.
  • Click Line 2 if you wish to enter a second line of text.
  • Click Font to assign a font and size to the text display.


  • Special note on Text: Strings are oriented with string 1 in the left-most position. So, you most likely want the "injection position" to be at the right-most string position, so that the text will start at the right of the matrix and run to the left across the matrix.
  • Inject at String Position: This sets the first string for the text to begin drawing on.
  • Pixel Gap between lines: This sets the amount of "dead pixels" between the two lines of text.
  • Number Pixels Wait to Begin Again: Amount of "dead pixels" to scroll before the text appears again.


  • Speed of rotation: How fast the text will move across the matrix.
  • Injection Height: This sets the height of where the text will display.
  • Snow Density: This controls the amount of snow to appear with your text. (Must Check "Add Snow to Text")
  • Sparkle: This adds a sparkle effect to the text.


  • Add background color 6 to text: This will add the 6th color as background behind the text. The intensity field controls how bright that color is displayed.


  • Note: You must click the Generate Text button before it will display in the animation window. Any changes made to text REQUIRE the generate text button to be pressed again.


Hide Text Strings:

  • This allows you to turn off certain strings of the matrix.


Horizontal/Vertical Bitmap


Figure 6-27

A Horizontal or Vertical Bitmap effect generates a bitmap file that scrolls across the tree horizontally or vertically.


Options to Customize a Bitmap Effect:

  • Speed of Rotation: How fast the bitmap should rotate horizontally or slide vertically.
  • Injection Height: What height (in pixels) to start the bitmap.
  • Sparkle: Add random sparkling to the bitmap.


Selecting the Bitmap:

  • Click the Bitmap File button and open your desired bitmap file.
  • Click the Height and Width buttons to let HLS know the dimensions of your file.
  • Click the Generate Bitmap file to complete setting up the file. Any changes to the file will require pressing the Generate Bitmap button again.




HLS User Manual and Reference Guide
Previous Page Current Chapter Next Page
The PixelPlane Editor: MegaTree Chapter 6: The PixelPlane Using Nutcracker with a PixelPlane